FREQUENCY: Very rare
NO. APPEARING: 1
ARMOR CLASS: 2
MOVE: 9"/27"//21“ (MC:B)
HIT DICE: 2+2
% IN LAIR: Nil
TREASURE TYPE: [[Q]] (x3) or [[X]]
NO. OF ATTACKS: 2
DAMAGE/ATTACK: By weapon
type
SPECIAL ATTACKS: Nil
SPECIAL DEFENSES: Nil
MAGIC RESISTANCE: 25%
INTELLIGENCE: High
ALIGNMENT: Chaotic good
SIZE: S (2’ tall)
LEVEL/X.P. VALUE:
The baltiri are native to
the planes of
Olympus
and Gladsheim. On the material
plane, they may be hard
to recognize, since
they can assume different
forms. A baltir
can polymorph itself into
a human or demi-
human child, as the telperi
and glissi do. It
can also take the form of
a cat, an otter, or a
miniature lion (AC 5, MV
12”, D/Att 1/1/
1-2 and rear claws l/l).
In addition to the powers
that all galadur
have, the baltir has two
unique abilities.
First, once per day it can
make all others
within 2” fall into a drunken
stupor, unless
they save vs. spell. The
results of this power
are listed under “greatly
intoxicated” in the
table on page 82 of the
DMG. If anyone is even slightly drunk
before the baltir uses its
power, he or she
becomes comatose after the
baltir does so.
Only a neutralize poison
spell can remove
the effects of the baltir’s
power; otherwise,
the victim must recover
as described in the
DMG.
The baltir’s second unique
power is spe-
cial resistance against
magical control,
including all charm-type
spells — com-
mand, hypnotism, suggestion,
and the like.
All baltiri love freedom
and happiness,
and they fight for the right
of others to
enjoy these things. Baltiri
from Gladsheim
choose chaos over good if
they must make a
choice.
In size, baltiri don’t quite
measure up;
they’re shorter than the
rest of the galadur
in their unpolymorphed state.
Still, they are
broad of build and look
like handsome,
muscular humans with somewhat
flat faces
and tufted pointy ears.
A short, glittering,
fiery red fur covers their
entire body. They
have broad wings and glistening
lionlike
manes that match the color
of their fur.
Baltiri have broad smiles
and green or
brown almond-shaped eyes.