FREQUENCY: Rare
NO. APPEARING: 1
ARMOR CLASS: 3
MOVE: 11"
HIT DICE: 9
% IN LAIR: Nil
TREASURE TYPE: Nil
NO. OF ATTACKS: 4 clawed tentacles
DAMAGE/ATTACK: 1-10 (x4)
SPECIAL ATTACKS: Psionics; multiple attacks
SPECIAL DEFENSES: Psionics; immune to
petrification, heat, will-force spells
MAGIC RESISTANCE: Standard
INTELLIGENCE: Average to high
ALIGNMENT: Neutral
SIZE: L (12' long)
PSIONIC ABILITY: 202
Attack/Defense Modes:
ABE / FG
LEVEL/X.P. VALUE: VII/1800 + 12/hp
Killer beetles, or arathas,
are thankfully
rare. These tireless hunters inhabit non-mountainous
warm or temperate regions,
avoiding heavily populated areas. Solitary
by nature, they live on creatures located
by
thought and scent; they highly prize brain
moles, and are also partial to the flesh
of
halflings and owlbears. In a pinch they
will
eat any meat, and are greatly feared by
common folk because of their powers and
toughness.
The massive, curved
carapaces of arathas
resist squeezing and crushing, and the
beetles are immune to fire, other heat-related
attacks, and petrification. They are
also immune to will-force spells (see
Players
Handbook,
p. 11, under Wisdom Table 1),
but otherwise have standard magic resistance.
They attack prey by means of thier
four fearsome tentacles, and also have
psionic
powers.
Arathas use the following
psionic disciplines
at the 9th level of mastery: animal telepathy,
body equilibrium, empathy,
molecular agitation, and suspend animation.
They employ these powers habitually
to avoid powerful foes (or to assault
them
psionically if cornered), to locate and
stalk
victims, and to strike when a victim is
disoriented,
upset, confused, or injured. When
an aratha grows old and weak, it seeks
out a
powerful enemy and attacks, so that it
will
die in battle. Arathas mate once in life;
2-4
months after mating, one of the partners
bear 1-3 live young; the parent dying
afterward.
Killer beetles grasp
and hold prey by
means of four 20'-long tentacles. These
tentacles are retractable, collapsing
to as
small as 8 feet in length. Each tentacle
ends
in a pincerlike claw that closes with
bone-crushing
strength. An aratha can reach in
any direction (including behind itself)
with great speed, and can "see" behind
itself by means of light- and movement-sensitive
organs (primitive "eyes") located
on its belly and back. An aratha has two
eye
clusters at the front of the carapace,
three
clusters on each side of its body, and
a grinding,
irislike mouth at the front underside
of its
body. An aratha does not bite opponents,
but merely chews flesh that is torn away
and conveyed to the mouth by the tentacles.
An aratha's carapace softens and rots
after
the creature's death, but the claws can
be
salvaged and fashioned into ever sharp,
unbreakable arrow and spear points.
by Ed Greenwood