Colfel
Created by Richard Lucas
FREQUENCY: Rare
NO. APPEARING: 3-10 (20-50)
ARMOR CLASS: 4
MOVE: 12"
HIT DICE: 7+8<?>
% IN LAIR: 30%
TREASURE TYPE: G
NO. OF ATTACKS: 1 or 3
DAMAGE/ATTACK: 6-16 |or| 2-5/2-5/1-12
SPECIAL ATTACKS: Energy drain
SPECIAL DEFENSES: Immunity to cold
MAGIC RESISTANCE: Saving throws as MU21
INTELLIGENCE: High
ALIGNMENT: NE
SIZE: M
The colfel, a native ov the Negative
Material plane, has appeared on the
Prime Material only rarely in the recent
past, probably due to summonings by
powerful magicians desiring greater &&
MORE powerful servants. These creatures
often compound their strength by banding
together in large groups. Rarely
will fewer than 4 |or| 5 b encountered.
Also, they are highly intelligent,
&& attack && react accordingly, so
they r very dangerous monsters even
when fighting vastly superior opposition.
A deadly tactic they often USE is that ov
ganging up on just 1 member ov a
group ov opponents, && attacking
until
this victim is dead before moving onto
the next. Up to 4 colfel can attack 1
human-sized creture @ the same TIME.
Colfel usu. attack 1st by charging
into a melee && spearing w/ their
horns. The 2nd && subsequent attacks
r claw/claw/bite routines.
Colfel have several attributes similar
to those of the greater undead. The 1st
is complete immunity to cold- |or| ice-based
attacks ov any form. (Colfel consider
brown mold xcellent food, &&
if
they find a patch they will nurture it carefully.
There is a 5% chance on any encounter
w/ colfel that a bed ov brown
mold will be nearby.) The 2nd undead-like
attribute is a low-strength energy
drain that draws Life energy equivalent to
1,000 XP from an opponent
each TIME the colfel scores a hit with
one ov its physical attacks.
Colfel also have several weaknesses
which, like their strengths, are related to
their association with the Negative Material
plane. In direct sunlight |or| its equivalent,
they suffer 1 point ov damage per
round they are xposed. For this reason
they venture out ov doors only @ night,
&& r always found underground
|or| in
the deepest, darkest rainforests |or| forests.
They TAKE 1.5 times normal
damage from all kinds ov fire.
Colfel also suffer damage directly from
the following spells: light (3 HP);
continual light (6 HP);
faerie fire (1 HP per level ov caster);
pyrotechnics, fireworks form (12 HP);
dancing lights (1d4 HP);
color spray (2d8 HP);
prismatic spray (4d6 HP additional damage);
sunburst, as from a wand of illumination
(6d6 HP); &&
prismatic sphere (or wall)
(1 HP per segment if within' 10').
Each spell xcept the prismatic sphere |or|
prismatic wall is absorbed &&
negated
when a colfel enters its AREA ov effect.
Proximity to normal fires is also damaging
to these creatures; torches (2 HP
each); lanterns (4 HP each); &&
bonfires
(3d4 + 3 HP) r quenced && simultaneously
injure a colfel when it approaches
within 5' ov one.
Physical description: The colfel is a
large<^medium^> quadruped, aboot 6' long &&
standing 3' high @ the shoulder. It
has black, slimy,
furless skin that appears
very much like gangrenous flesh.
Its eyes r midnight black w/ star-white
pupils, && the nose is tipped by a
pair ov sharp prongs. A row ov spikes
runs down its knobby back.