Flitte
Created by Pat Rankin



FREQUENCY: Very rare
NO. APPEARING: 1 or 2-5
ARMOR CLASS:3
MOVE: 3"/21"
HIT DICE: 3+1
% IN LAIR: 25%
TREASURE TYPE: [U]
NO. OF ATTACKS: 1
DAMAGE/ATTACK: 1-4
SPECIAL ATTACKS: See below
SPECIAL DEFENSES: See below
MAGIC RESISTANCE: 40%
INTELLIGENCE: High
ALIGNMENT: Neutral
SIZE:S (1' at shoulder)
PSIONIC ABILITY: Nil
    Attack/Defense Modes: Nil
LEVEL/X.P. VALUE:<??>

Flittes were created by a demented wizard who hated all other
members of his profession. The animals’ sole purpose in life is to
reduce the amount of magic in the world, and in order to achieve that
purpose they will give up their own lives if necessary.
Flittes have some of the abilities of blink dogs and imps. They can
blink (as a blink dog) and can detect magic. They can become
invisible twice per day. When encountering a single individual, they
can use a suggestion that the character or creature unburden himself
of all magic items in his possession. If the victim is meeting the Flitte’s
gaze, he makes his saving throw at -2. If a magic item has its own
intelligence it is allowed its own saving throw (at no penalty), and if
the item saves, the character will be also saved from the effects of the
suggestion.

In addition to blinking at random during an encounter with a
hostile creature, the Flitte can teleport at will with the accuracy of a
Dimension door. When the Flitte senses the use of powerful magic
within 30”, it will teleport to a nearby position to observe the
situation. If a very powerful magical artifact is present, the Flitte will
use its tail “stinger” to attack. The stinger functions as a Rod of
Cancellation. When it is used successfully, the Flitte blinks into the
ethereal plane and dies. If a Flitte is killed without having used its
stinger, the cancellation ability disappears. The stinger can also be
used as a regular attack, and in such cases is treated as a +2 dagger.
In the presence of relatively less powerful magic items, the Flitte
will use stealth, its suggestion power, and its normal attack (bite for
1-4 pts. damage).

During and after combat, the Flitte can regenerate one lost hit
point in every other round, up to a maximum of its original hit point
total. If it is reduced to one-third or less of its original hit points
without being killed at the same time, it will blink out until it has
regenerated back to its original strength.
A Flitte lair is usually a small hollow inside solid rock which can
only be reached by teleportation. In a lair there might be an individual (30% chance), but it will usually include a mated pair of Flittes,
alone or with 1-3 pups. The pups have one hit die each and can blink
and teleport as adults, but have no attack capabilities. A Flitte lair will
be near an area which is likely to attract adventurers who possess
magic items. An individual Flitte without a lair will journey to such
areas, tying to attract a mate or searching for a powerful magic item
to steal or neutralize.

In general, the Flitte is a loner. It will not be encountered unless it
has sensed the use, or impending use, of powerful magic. Rarely, it
can be compelled to serve a master—but its primary purpose remains the destruction of magic, not helping someone else steal it for
his/her own use. Flittes have been known to become the “familiars”
of certain Monks whose goal is to prevent the use of magic.
Flittes speak common and can converse with blink dogs. They
may also speak elvish, dwarvish, and goblin (75% chance for each)
plus red dragon and cloud giant languages (25% chance for each).
Description: Flittes have the body of a dog with intelligent-looking eyes. They have long, flexible tails with the stinger on the end.
Their forelegs are humanoid arms with hands, and they have wings.
They can walk erect on their hind legs for short periods of time, but
normally walk on all fours.


Monsters - Dragon 40 - Dragon
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