Flolite*
Created by Kevin Readman


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FREQUENCY: Very rare
NO. APPEARING: 1-3
ARMOR CLASS: 5
MOVE: 12” (Flying)
HIT DICE: 5 + 1
% IN LAIR: Nil
TREASURE TYPE: Nil
NO. OF ATTACKS: 1
DAMAGE/ATTACK: 2-5
SPECIAL ATTACKS: 1 Point of
strength drained
SPECIAL DEFENSES: Excellent
sight and hearing
MAGIC RESISTANCE: Standard
INTELLIGENCE: High
ALIGNMENT: Neutral
SIZE: 3 to 4 feet diameter, 6”
long
LEVEL/XP VALUE:

The Flolite is found solely in desert climates, where very little rain is
received. The Flolite is a very restless creature; it never stays in one spot
for very long.

All Flolites look like a ball of bright light. They are from 3 to 4 feet in
diameter, with no visible evidence of limbs. Some stories have been told
where dying Flolites, as their lights fades, have appeared to look like an
eight-pronged star; that is close to the truth, because the creature does
have eight long and thin tentacles. All the points shrivel up after death.

A Flolite has a single eye in the center of its body. The eye of a dead
Flolite is prized by adventurers because it protects the owner from the
level or prime requisite draining abilities of Vampires, Night Hags,
Wights, and similar creatures. The eye is hidden from view when the
creature is alive because of the intense light the creature gives off. The
intensity of the light equals daylight in a 30’ radius around the Flolite.

In a dungeon Flolites are often mistaken for dancing lights by
adventurers. A tail of light can be seen as a Flolite propels itself through
the air. When it can, a Flolite will dive down very swiftly from the sky to
attempt to surprise its victim. Otherwise, if the creature is in close
confines, it will dance around erratically just out of reach, then suddenly
strike.

This creature attacks with one of its eight tentacles, which does 2-5
points damage. Every time the Flolite does 5 points damage in a single
round, it drains 1 strength point from its victim. With every strength
point it drains the Flolite gains 1-8 hit points. At 3 strength, when the
opponent is totally defenseless, the Flolite will simply fly away to find
better game. Any opponent able to survive an encounter with a Flolite
needs one day of complete rest to regain each strength point lost.

All Flolites go into a frenzy when attacking flying creatures. In
combat in the air, Flolites gain +1 on hit probability and +3 to the
damage they cause.

The Flolite has a keen eye which can pick out anything moving on
the ground, even from a high altitude. It has no sense of smell, but has
excellent hearing (surprised on a 1). Flolites are immune to stinking
clouds but otherwise have standard magical resistance. Flotlites take
double damage from all magical cold and ice attacks.
 
 
 
 
Dragon magazine MM - - 1st Edition AD&D