FORCHOREAI
by Peter Zelinski



FREQUENCY:  Common on Happy
Hunting Grounds; very rare elsewhere
NO. APPEARING:  1
ARMOR CLASS:  2
MOVE:  33?
HIT DICE:  4 + 10
% IN LAIR:  Nil
TREASURE TYPE:  See below
NO. OF ATTACKS:  1
DAMAGE/ATTACK:  6-24
SPECIAL ATTACKS:  Surprise 95% of
the time
SPECIAL DEFENSES:  Rarely surprised,
regeneration, spell use, save as a 10th-
level cleric, +1 on reactions
MAGIC RESISTANCE:  Standard
INTELLIGENCE:  Very
ALIGNMENT:  Chaotic good
SIZE:  L (7? tall at shoulder)
PSIONIC ABILITY:  Nil
Attack/Defense Modes:  Nil
LEVEL/X.P. VALUE:  V/330 + 5/hp

Forchoreai (for-KOR-ee-aye) are crea-
tures found on the Happy Hunting
Grounds, residing there naturally along
with unicorns, pegasi, and scores of odd
varieties of wildlife. Forchoreai appear to be
large, white or gray stags, with pearly ant-
lers valued as high as 750 gp per set on the
Prime Material Plane.

Forchoreai are very quick; this is the
reason for their low armor class and supe-
rior saving throws. They gain a +1 on all
reaction throws, and are surprised only on a
1 in 8 chance. They  regenerate  at a rate of 2 
hp/round and  move silently, hear noise,  and
hide in terrain  (like  hide in shadows)  as a
17th-level thief, surprising opponents 95%
of the time. In addition, they have the
following spell-like powers which they cast,
one at a time, once per round, at the 10th
level of ability:  detect snares and pits, non- 
detection, pass without trace, protection
from evil,  and  speak with plants and ani-
mals.  Once per day, they may use  invisibil-
ity mirror image, misdirection,  and  plant
door.  A forchoreai may cast  heal  on any
being but itself, once per week. The powers
above will work on the wildlife and resi-
dents of both the Happy Hunting Grounds
and the Prime Material Plane.
 
 
Dragon magazine - Monster Manual III - Dragon #101