The frog hangs upside down in a treetop, camouflaged by its color. When
a
warm-blooded animal walks near its
perch, the vampire frog releases its hold
on the limb, extends its gliding membranes, and silently (gaining complete
surprise) swoops down on its prey in a
long, low glide. It extends its fangs and
pierces the back of the neck of the victim
like a double-headed arrow. At the same
time, it begins to entwine its body in the
prey’s hair, aided in adhesion by the mucous body slime. It grabs on
to the prey’s
ears with its clawed feet, fastens its
mouth around the point of the wounds,
and, hanging upside down, sucks the
victim’s blood for an automatic 1-4 points
of damage per round.
These creatures have a good armor
class rating because of their rubbery
hides and the violent gyrations their victims undergo after being bitten.
Also because of the victim’s thrashing
around, there is a 50% chance that any
blow aimed at the vampire frog — by its
current victim or another character — will
hit the victim instead, doing full normal
damage. If the victim does not take the
full brunt of such a blow, there is still a
30% chance (roll again) that the vampire
frog will only absorb half of the damage
from the hit and, because the frog adheres so closely to the victim’s
body, the
victim will also suffer half damage.
Fortunately, these repulsive creatures only
inhabit swamp areas overgrown
with large trees. To date, no one has
found a redeeming quality in them.
Based on Save the Flying Toad by Norman Spinrad, which originally
appeared
in the June 1980 issue of OMNI magazine; copyright 1980 by
OMNI Publications International, Ltd. and reprinted
with the permission of the copyright
owner.
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