Gaund
Created by Ed Greenwood




FREQUENCY: Rare
NO. APPEARING: 1-20
ARMOR CLASS: 6
MOVE: 15"
HIT DICE: 4+4
% IN LAIR: 30%
TREASURE TYPE: [Q] (x4)
NO. OF ATTACKS: 4
DAMAGE/ATTACK: 1-4/1-4/1-6/1-8
SPECIAL ATTACKS: See below
SPECIAL DEFENSES: See below
MAGIC RESISTANCE: Standard
INTELLIGENCE: Average
ALIGNMENT: Neutral
SIZE: M
PSIONIC ABILITY: Nil
    Attack/Defense Modes: Nil
LEVEL/X.P. VALUE: <>

Gaund are reptilian creatures that

scramble about on all fours, rising to
their hind legs only in mating, combat,
and to survey their surroundings. When
so erect, they use their tails for balance.
Their skin is scaled and leathery, greygreen in color. Being omnivorous, Gaund
husband food carefully, often maintaining breeding colonies of lesser animals
to ensure themselves of a plentiful supply. Communicating in a language of
singing clicks and hollow whistling
sounds, Gaund lair in groups of up to
twenty in dry, fiery caverns. They are
rarely found in cool climates, or above
ground.

In combat, Gaund leap about constantly, hurling themselves at and upon
targets and using their tails as rams or
whips (for 1-8 points of damage). They
are fearless, and the death of a fellow will
often drive them to fight with greater
ferocity. Unless pinned down or caught
from behind, Gaund do not use their rear
claws in battle. (The powerful kicks they
will employ in such special situations do
3-12 points of damage.)

The most feared attack of the Gaund is
the “ray” or gaze effect of its central eye.
This orb, protected by a bony hood
(which narrows the field of vision so that
the Gaund must aim its head to employ
the gaze), produces a magical Heat Metal
effect within a range of 3”.


Gaund suffer no damage from heat,
steam (even that of a Dragon Turtle) or
normal fire. Magical fire attacks do less
damage to them (-2 on all dice) than is
the norm. Gaund avoid water although it
does them no harm, and are markedly
susceptible to cold-based attacks (+2 on
all dice).

The excellent 7” infravision, hearing,
and sensitivity to vibrations of Gaund
preclude their being effectively blinded
by smoke or vapors (even that produced
by spells such as Pyrotechnicsand Cloudkill, and by creatures such as the Nightmare). They are also rarely (1 on a d6)
surprised.

Gaund are hermaphroditic. Mating rituals have been observed to include an
upright, shuffling head-to-head dance.
The skin of the pregnant specimens
turns fiery orange. After a gestation
period of 4 months, an egg is produced.
Gaund eggs have leathery shells and are
covered in a clear, spicy-odored, jellylike slime that is a fire retardant. The
slime is contained in an organ located in
the underbelly, and will not corrode or
otherwise damage other materials which
may be used to contain it. It and all acids
will neutralize each other, and it will
spoil potions and perfumes it is mixed
with. It is poisonous (Type A) if ingested,
but harmless upon skin contact. Smeared
on a cloak or other flammable item, it will
give upon first exposure only a +4 bonus
to saving throws vs. fire, +3 vs. magical
fire and fireball. Gaund eggs are guarded
ferociously, and will hatch in 3-12 days.
Immature Gaund are small in size, having 2+4 hit dice, and lack the power to
Heat Metal with their gaze. They mature
in 3-6 months.

Gaund teeth are both hard and durable. 
They are often fashioned into daggers which dull easily but (unlike ivory)

do not readily split or shatter. The tails of
Gaund are highly valued for the rich,
succulent meat found therein, which
does not readily spoil.


Gaund hoard gems and pretty stones
of all sorts, and have been known to
trade these for food to parties too strong
for them to overcome.





Dragon - Monsters - Dragon 46