FREQUENCY: Very rare
NO. APPEARING: 1
ARMOR CLASS: 2
MOVE: 15“/24’//18” (MC:A)
HIT DICE: 2+1
% IN LAIR: Nil
TREASURE TYPE: [[Q]] (x3) or [[X]]
NO. OF ATTACKS: 2
DAMAGE/ATTACK: By weapon
type
SPECIAL ATTACKS: Nil
SPECIAL DEFENSES: Nil
MAGIC RESISTANCE: 25%
INTELLIGENCE: Very
ALIGNMENT: Neutral good
SIZE: S (2¼’ tall)
LEVEL/X.P. VALUE: V / 305
+ 3/hp
The glissi come from the
planes of the
Twin
Paradises, Elysium, and the Happy
Hunting
Grounds. Their superiors nearly
always send them to the
material plane to
be familiars; only rarely
do they come to do
anything else. Like a telperan,
a glissan can
polymorph itself into the
shape of a human
or demi-human child about
seven years old.
The glissan can also assume
the shape of a
songbird, a seagull, or
a miniature unicorn
(2’ high at the shoulder).
As a unicorn it
becomes AC 4, runs at 24”,
and strikes with
horn and hooves for 1-4/1/1.
Once per day, a glissan can
cast a sleep
spell. The spell affects
a single creature,
without restriction — including
those of
more than 4+4 HD, any undead,
and “cer-
tain other creatures specifically
excluded”
from the effects of a normal
sleep spell (see
the spell description and
the Monster Man-
ual). Any target is allowed
a saving throw;
those who are normally subject
to sleep
spells save at -2.
Glissi are especially resistant
(50%) to
illusions, such as phantasmal
force and
related spells. Note that
the illusion itself
remains unaffected and may
still be believed
by others who fail to “see
through it.”
Glissi are absolutely and
unswervingly
committed to the cause of
good, although
those from the Twin Paradises
or the Happy
Hunting Grounds may have
a lawful or
chaotic bias. Glissi desire
only peace, life,
and happiness for all. They
cannot commit
evil acts.
Glissi are slim and delicate
creatures with
opalescent skin and large
blue eyes. They
have fine, silvery hair
that forms a halo
about their head, and a
double pair of
silver-white wings, shaped
like a swallow’s.