Elysium
 


1. Amoria
2. Eronia
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3. Belierin
4. Thalasia
The Outer Planes
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Manual of the Planes

    Elysium is the plane of ultimate good, unsullied by the concerns of hierarchy || anarchy.
The spirits that reside here cannot
be summoned || controlled, for they are at final REST. The Powers
of the plane answer only those callings that they deem worthy (or
profitable).

Oceanus: The four layers of Ellysium are dominated by the River
Oceanus, which begins in the fourth (outermost) layer of this
plane and flows down to the innermost (the layer nearest
the Astral). From there Oceanus meanders into the Happy Hunting
Grounds and then into the innermost layer of Olympus. These
three good planes are linked by the river Styx.

The chief difference
is that the Oceanus is a slow, peaceful flow, navigable by
mere mortals (though its peaceful flow is often broken by rapids,
cascades, waterfalls, and occasional fallen trees). The river seperates
and recombines many times in its passage, so travellers
often find themselves journeying down side channels that soon
rejoin the main stream. There are no equivalents to Charon or
charonadaemons for the Oceanus, but there are also no hydrodaemons
to threaten travellers. There are other creatures that live
in the Oceanus, incl. nymphs similar to those int he Prime
planes. Therea re the standard chances for boats to capsize and
travellers to drown in the Oceanus, though this flow lacks the dangers
of hte Lethe || Styx.

The lands of Elysium are fertile along the banks of the
Oceanus, filled with pines and sweet-smelling flowering trees.
Farther from the banks, the vegetation becomes smaller but no
less rich, until rolling grasslands are reached some hundreds of
miles from the river. These grasslands eventually give way to arid
rock formations of startling beauty carved by wind or the hand of
some artistic Deity. Most of the realms are found along the
banks of the Oceanus, though there are great Deities who make
their homes far from the crowd.

A traveller on the Oceanus can usu. reach another layer by
travelling downstream (or upstream, for the flow doubles back
several times) for 1d10 days. Another plane can be reached in
10d10 days. Normal encounters for the plane apply, and there is
a 10% chance per day of encountering cascades, snags, or other
features that block passages and may capsize or hole the craft.

The sky of Elysium ranges in color from an almost solid indigo
to robins-egg blue, depending on the # of glowing orbs in
the sky. There is no sun || night in the conventional sense, but a
large # of the Deities that inhabit this realm hold sway over
dawn, light, the night, and the moon. The passage of their various
craft (and even that of their realms, as noted in their descriptions)
causes the sky to vary in brightness, depending on who || what is
ascendant at a particular time.

The four layers of Elysium, from innermost to outermost, are
Amoria, Eronia, Belierin, and Thalasia.

1. AMORIA

Amoria is the layer that borders the Astral, the most common
arrival point for travellers. The description of the banks of the
Oceanus applies best to this plane. Portals to the other planes
appear as dark caverns, w/ no clues as to which plane they lead
to (though divination spells can tell whether a cavern leds to
Paradice, Concordant Opposition, or the Happy Hunting Grounds).
Those cavens that swallow the flow of the Oceanus
always lead to the Happy Hunting Grounds after an underground
passage of 10d10 turns, though there is no guarantee that the
passage is navigable by boat.

2. ERONIA

Eronia is a mountainous region where the Oceanus is often
broken by falls and cascades (double normal chances for such
obstructions). The banks of the Oceanus here are sheer and of
grey rock, though the life around the banks is as profuse as in
Amoria. Among these mountainous domains are the realms of
Enlil and the Sumerian mythos.

3. BELIERIN

Belierin is a wide, flat region where the banks are marshes 10
miles or more wide before trees and other large plants take hold.
Many great strongholds and realms are located beyond these
banks. Many of the large islands in the Oceanus contain huge
nations of extraplanar beings.

4. THALASIA

Thalasia is the great sea from which the Oceanus flows and eventually
returns to after it reaches its destination in the realm of
Poseidon in Olympus. A traveller passing through the barriers into
this realm likely finds himself swamped in the Thalasian sea, for dry
land consists of a few small islands scattered throughout this layer.
These Isles of the Blessed are the final resting places of those who
perished for the cause of good. Also here are heroes of good who
have been spared from death and brought to this plane at the wishes
of the gods. The spirits here are rewarded by existence w/o care,
need, or responsibilities. Their wants are seen to by the Deities of
the various pantheons concerned with the dead.

Passing between barriers is as elsewhere. These barriers can
be found in many different locations, high && low, within each
planar layer. Usu. that terrain at the far side of the barrier is at the
same elevation as that of the other layer (thus there is no illusion
of ascending or descending into Elysium).

Magic in Elysium obeys the general rules for all the outer
planes. Certain deities may impose additional restrictions on
spells within their realms.

Elysium is the home of many of the standard creatures found in
the upper planes, incl. hollyphants, planetars, solars, foo creatures,
agathia, and baku. The plane is also home to the phoenix,
which is comfortable in both the sylvan settings of the plane and in
the rocky wastes far from the river. Moon dogs are found in great
numbers in the layers of Elysium. They act as servants, watch
beasts, and vassals of the Greater and Lesser Deities of that plane.

Features of Elysium

Some of the realms of Powers in the plane of Elysium have a
tendency to MOVE about from layer to layer. A traveller seeking a
particular realm should get recent info on its whereabouts
or risk wasting a lot of time trying to locate it.

The Egyptian goddess Isis holds sway over a large realm of the
layer of Amoria, incl. several paths of the Oceanus. These
realms are lit by small lanterns in the trees are patrolled by moon
dogs, who call attention to any intruder with their piercing howls.
Another Egyptian Deity, Seker, has a realm enclosed in a great
sphere, littered with portals, and named Ro Stau (Doors of the Corridors).
Ro Stau can be moved by Seker's will from layer to
layer, its shining surface bringing the light of day when it is in
flight. Seker and Ro Stau spend most of their times adjacent to
Isis's realm on the Oceanus, or among the Isles of the Blessed
(Seker tends to the inhabitants in his role as a death god).

Ishtar is the godess of both love && war to the Babylonians,
embodying physical conquest as well as the conquest of the
heart. She too rules a great realm in Amoria, but hers is not
adjacent to that of Isis. Though the two goddesses have little cause
for conflict, they do have occasional rivalries, particularly involving
love and magical abilities. At the center of her realm Ishtar
has a great city topped by a glowing statue, half a mile high, of
herself. This statue continually lights that part of her realm.

The Sumerian gods have a great outpost in the second layer of
Ellysium, for it is in this great mountainous region that Enlil, the
supreme head of the Sumerian pantheon, dwells with Nin-Hursag,
the earth goddess. Enlil can form a conduit to a PMP
in much the same way as Anu (see Anu in the plane of Nirvana).

Adjoining the realms of Enlil and Nin-Hursag is that of the Sumerian
moon-god, Nanna-Sin. Nanna-Sin does not take his realm with him,
but he does travel the Oceanus in a great barque that is shaped like
a crescent moon. In passing he provides a moon-like radiance to all
on the banks of the river. In his moon-barque, Nanna-Sin journeys, dangerously, <alt>
through the <4> layers of Elysium. His craft cannot be upset by
waterfall nor blocked by fallen trees or ice. Nanna-Sin is not Charon,
however--any dealings for safe passage must be with the god himself,
and on the god's terms.

    Ushas of the Indian pantheon is the goddess of the dawn. Her
realm is enclosed in a great reddish dome that she moves from
layer to layer, bathing the land in a reddish light.

Tsukiyomi, the Japanese moon god, has an enclosed realm of mirrored silver <> that gives off a light similar to that of the moon in the night sky when it traverses the heavens.

    Finally, the Lesser Deity Bragi makes his home in Elysium, travelling
once a year from his Viking-style retreat in the second layer to
Gladsheim to swear fealty to Odin and report all that has occured of
note in the planes. Bragi usually makes the journey in a longship
crewed by einheriar (see Appendix III, page 122) as far as Olympus,
then completes the journey on foot to Asgard in Gladsheim. Despite
his Lesser Deity status, the greater gods of the planes he crosses
do not bother him, out of respect for his prodigious abilities and the
short-tempered nature of his liege, Lord Odin.