FREQUENCY: Very rare
NUMBER APPEARING: 1
ARMOR CLASS: 6
MOVE: 8”
HIT DICE: 11 (50 hit points)
% IN LAIR: Nil
TREASURE TYPE: Nil
NO. OF ATTACKS: 1
DAMAGE/ATTACK: 3-18
SPECIAL ATTACKS: Hug
SPECIAL DEFENSES: See below
MAGIC RESISTANCE: See below
INTELLIGENCE: Non
ALIGNMENT: Neutral
SIZE: L (9’tall)
PSIONIC ABILITY: Nil
Attack/Defense Modes: Nil
An Ice Golem can be created
by a Magic-User of at least 16th level (Mage),
or by any Magic-User with the necessary
instructions. For every level
of the M-U’s experience below 10th, there
is a 10% cumulative
chance that the golem will melt upon completion
(see Dungeon
Masters Guide, Manual
of Golems). The Magic-User must have access
to a large quantity of ice, or be able
to cast at least one of the following
spells: Ice
Storm, Wall of Ice, or Otiluke’s
Freezing Sphere. The M-U
must then form a man-shaped statue from
the ice. To bring the golem
to life, the M-U must employ these spells:
Wish, Polymorph
Any Object, Geas,and Strength.
He must also pour a Potion of Fire
Resistance over the golem. The cost of all other materials needed is
1,200
gold pieces per hit point, or a total of
75,000 gp if the M-U is using a
Manual of Golems. It requires 2 months
to construct an Ice Golem.
An Ice Golem can only understand very simple
commands, such as
“walk”, “attack”, “stop”, “guard this room”,
etc. There is a base
chance of 25%, minus 1% for every level
the M-U has obtained, that
the golem will go berserk at any command.
If it does go berserk, it will
immediately attack its creator.
An Ice Golem can do 1 point of structural
damage to wooden constructions every 3 melee rounds due to its strength,
or 1 point of structural damage to stone constructions every 2 melee rounds
due to
freezing. If an Ice Golem scores an 18
or better on its “to hit” dice, it
has pulled its opponent toward itself with
a hug. This will do 5-30
points of damage each round the hug is
sustained. If the victim is not a
cold-using/dwelling creature, the golem
will inflict an additional 1-6
points of damage due to cold.
Weapons must be at least + 2 to hit an Ice
Golem, with Flaming
Swords
the only exception. Attacks by fire will do 25% damage
against this creature, and if there is
a sufficient amount of fire, i.e. a
Fireball,
the golem will also be slowed in movement by 50% for 1-8
melee rounds. Attacks by cold will restore
damage to the golem at the
rate of 1 hit point for every 2 hit points
that would normally be
inflicted. No other magic will affect the
golem, save the spells Time
Stop
and Wish. Attackers must be very careful with an Ice Golem, as
any hit with a hand-held weapon is 25%
likely to send shards of ice
flying in a 5-foot radius, doing 1-4 points
of damage to any unprotected creature (less than armor class 4).
Finally, an Ice Golem must be replenished
every month with an Ice
storm, Wand of Cold <Wand
of Frost>, etc., unless it is kept in a cold region. Failure to
do this will result in the golem losing
1-8 hit points permanently for
every day the replenishment is overdue.
Created by Rich Baldwin
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