Dragon | - | Monsters | - | Dragon #97 |
- | - | Notes | - | - |
?The gorgon,? Elminster
t o l d m e s
e v e r e l y , ? i s b e s t
avoided.?
I n o d d e d .
A n d w a i t e d .
H e e y e d m
e f o r t w o o r t h r
e e
p u f f s o f
h i s p i p e , a n d t h e n
s i g h e d . ? I
e x p e c t y o u w i l l
h e e d t h a t
a d v i c e ? a n d , ? h e
a d d e d w i t h
a w r y s m i l e , ? I .
a l s o e x p e c t
y o u w i l l w a n t a n
e x p l a n a t i o n . ?
? O h , y e s , ? I responded.
?And who better to provide
that explanation than yourself??
?Very well,? said the
sage, satisfied that I had
played my part by showing
the proper respect for him
and his knowledge. ?I will
tell you what I know, and
what I have heard, about
the gorgon. The folk where
I grew up called it the ?stone
bull.? They killed one by
loosing a rust monster upon
it and thus forcing it into a
dead-end cavern, and then
unleashing several volleys of
arrows ? but several members of the hunting
party
did not return to share in
the glory of their accomplishment. I know
of no
tales about the gorgon that
have a happy ending.?
?Indeed,? I chimed in.
?Still, there are a lot of
unanswered questions about
the beast.?
?Aye,? Elminster agreed. ?I have with
me an excerpt from a traveller?s diary,
and
the researches of several colleagues of
mine,
notably Asheyron of Arabel, who possesses
an amulet that prevents petrification.
He
tells me, by the way, that a gorgon?s
breath
smells like stewed cabbage.?
The excerpt is reproduced below, followed
by footnotes that sum up what Elminster had to say about Asheyron?s research
(and that of Elephras of Melvaunt and
Kiiragar of Port Llast). From the way
he
expressed himself, it is obvious that
Elminster hates gorgons; in fact, he revealed that
he once lost a pet dog to one. I asked
him
what he would do if he met a gorgon, and
he indicated a piece of jewelry around
his
neck, half-hidden by his beard. ?This
is a
thing of magic ? a necklace of missiles,?
he
said. ?This big bauble near the center
is my
gorgon-killer.?
F r o m t h e
d i a r i e s o f t h e a d v e n t
u r e r a n d
n a t u r a l i s t D j
a r i l P h y l a p u r :
The gorgon is a bull-like creature greatly
feared by travellers in the wilderness
hereabout, because of its fearsome breath. Four
times each day a gorgon can turn creatures
to stone by its breath, using this attack
whenever it meets creatures it senses
to be
dangerous, such as man.1
Certain beasts
(notably the xorn, pech, piercer, rust
mon
ster, earth elemental, and
the gorgon itself) are known
to be immune to this effect,
and other such immunities
doubtless remain to be
discovered. Gorgons will
ignore an apparently petrified victim,
instinctively
realizing that it is no longer
dangerous. Some have been
known to escape the creature by feigning
death ?
but just as many others
have tried this tactic and
failed, because they were
unable to keep completely
still, and their deception
was found out. Even the
mere blink of an eye at the
wrong time will alert the
gorgon to the fact that its
quarry is still alive ? for
the moment.
Gorgons are omnivorous,
subsisting on carrion, vegetable material
of all types,
and small creatures which
they gore or trample but do
not petrify, seeing them as
food and not potential adversaries. A
lone, unarmed
or weak human or humanoid would be considered
food, and attacked as such;
a creature that is petrified is
a meal forever lost.
The breathing of the
petrifying vapors is entirely a voluntary
act,
these vapors being produced by and stored
in an internal organ opening into the
roof of
the mouth. The corpse of a
gorgon is often
still dangerous for hours after the beast?s
death, as a result of the slow seepage
of this
gas from the still-active organ, or the
sudden explosion of a full cloud of gas that will
envelop anyone or anything that disturbs
the body. After this seepage has run its
course, the gas-producing mechanism
within the gorgon?s body is inert and
useless, so no one has succeeded in storing or
synthesizing this gas, and its nature
and
method of manufacture remain a mystery.
Gorgons are always in an irritable mood,
a n d q u i c k
t o a t t a c k .2 They
will kill prey
whenever it is encountered (even if their
appetites are presently sated, in which
case
they may return to devour the prey at
a
later time). They lair in wilderness caverns,
canyons, or ?badland? areas, and there
they keep treasure acquired from prey.
The
spoils found in a gorgon lair will be
chiefly
coinage and other metallic treasure, which
is useful to distract the attention of
wouldbe gorgon-killers (including rust monsters)
that might stumble upon such a hoard.
The skin of a gorgon is covered with
close-fitting, irregularly shaped metal
scales. The scales are actually composed
of
impure iron; in order to maintain their
strength and durability, a gorgon must
derive substantial amounts of iron from
its
diet, chiefly from green plants and the
blood
of mammals. The gorgon cannot consume
actual metal, in either raw or relined
form
(such as a suit of armor), and accumulates
such metal as part of its ?treasure,?
as
described above.
The scales are coated with a waxy secretion
that is constantly drying out and being
worn away, and at the same time is continually
replenished by the beast?s internal
processes (exuding from the cartilaginous
seams between the scales). This coating
keeps a gorgon?s scales from rusting due
to
rain or dampness, and ? coupled with the
irregular shapes and curves of the scales
?
makes a gorgon difficult to grapple, and
causes many blows to glance off its hide.
The plates are rather soft (being easily
marked by weapon-blows, even if those
blows do not actually harm the creature),
but are both thick and durable; they will
not
crack under crushing blows. The scales
are
useful as a source of iron for smelting
(although other, better sources are usually
available), but cannot be used directly
for
protection ? for example, as bucklers
?
because they are too small and too soft.
A
gorgon plate of average size might bring
a
price of 10 copper pieces, or perhaps
more
if it is sold in an area where metal is
scarce
and in great demand.
The creature most feared by the gorgon
is
the rust monster, and gorgons rarely delve
deeply into subterranean areas as a result.
Rust monsters are themselves well armored
against a gorgon?s hooves and horns, and
view gorgon scales as a desirable and
substantial meal. At the touch of their antennae, a scale will rust and
fall off 3, and
although a biting, kicking gorgon will
rarely
let a rust monster munch happily upon
the
result (usually biting off its antennae
or
overturning the rust monster with a horn
and then running away), the damage is
then
done. For their part, rust monsters can
move more rapidly than gorgons can, and
will pursue one, or even a group of gorgons,
fearlessly.
Gorgons often hunt 5
together in small
bands (of two mated 6
pairs, three males plus
a female that one or all of them are courting,
four or fewer young males, and so on).
They wander a wide range, and typically
know of most caverns (potential lairs)
within a sixty-mile radius. If large numbers
of human, demi-human, or humanoid
creatures begin to move into a gorgoninhabited
area, solitary gorgons and isolated
pairs not raising young will gather in
the
more inaccessible and labyrinthine caverns
for mutual protection.
1. The breath weapon of a gorgon consists
of a truncated cone-shaped cloud of
visible, misty grey-green vapors. For
reasons not fully understood, this cloud exists
simultaneously on the Astral, Ethereal,
and
Prime Material Planes, and has the same
effect upon creatures in any of those
environments that are within the area the cloud
occupies. Any creature enveloped by the
cloud of vapors (which billows out with
some force to fill a conical area, ½"
wide at
the gorgon?s maw to a maximum diameter
of 2" and a maximum length of 6?, within
2
segments) must save versus petrification
to
avoid being turned to stone (which takes
effect in 1-4 segments thereafter, and
is
permanent unless somehow counteracted
at
a later time). The vapors hang in the
air
throughout the round after the round in
which they were expelled, clearly visible,
and are effective until the end of this
second
round, whereupon they will have dissipated
sufficiently to lose their petrifying
power.
Gorgon breath does not work underwater,
and will be harmlessly destroyed by the
whirlwind of an air elemental, a wind
walker, or similar force of moving air.
A
g u s t o f w
i n d spell or similar effect will
merely shift an intact breath cloud from
1"
to 6" in the direction of the gust. A
creature
who has successfully saved versus a cloud
of
vapors can remain in, re-enter, or move
through its confines without fear of petrification
? but any creature entering a particular gorgon-breath cloud must make
a save;
i.e., if characters are battling a gorgon
who
breathes in four successive rounds, they
must save four times, even if the clouds
are
all breathed in the same area and the
characters do not change their locations. If the
breath weapons of two or more gorgons
overlap, however, a creature within their
confines need make only one save, not
two
or more.
A spell caster employing a statue spell
prior to encountering breath vapors is
immune to petrification while in statue form,
as is a druid within a tree, and any character(s)
in an extra-dimensional space created
by a rope trick, portable hole,
or similar
magic.
Petrified creatures are immobile and have
no sense of the passage of time, nor awareness
of their surroundings (they are effectively deaf, dumb, and blind, but
still
technically alive). Some soon become insane;
most sleep, retreating from conscious
awareness into an endless dream-world.
They may be conversed with by means of
stone tell, or mentally communicated
with
by ESP or telepathy
magic and similar
p s i o n i c p o w e r s
. A s t o n e t o f l e
s h s p e l l w i l l
f r e e a p e
t r i f i e d c r e a t u r e , b u t
dispel magic
w i l l n o t .
? S t o n e d ? c r e a t u r e s a r e
i m m u n e t o
a l l i l l u s i o n
a n d v i s i o n - r e l a t e d m a g i c s
( e . g . ,
demi-shadow monsters), and cannot
be
affected by fire, electricity, any death
magic,
or spoken power words ? but
a dig, shatter, or disintegrate spell will destroy
such a
creature instantly.
2. In battle, gorgons breathe,
gore with
horns, strike with hooves, or bite ? listed
in order of preference; only one type
of
attack is possible per round.
Goring (or ripping and slashing) with
horns does 2-12 hit points of damage (-1
per
die of damage if the target is bearing
a
shield or wearing plate mail in such a
location or manner as to lessen the strike). On a
natural ?to hit? roll of 20, a gorgon
has
impaled a victim with its horns; the character
takes maximum damage (12 hp) on the
round in which impaling occurs, and may
(50% chance) remain impaled for one
round afterward, taking another 2-8 points
of damage if this is the case. (A gorgon
can
mount another attack in the round during
which a victim remains impaled, but obviously
this cannot be an attack with the
horns.)
Gorgons can readily stand and walk
about on their hind legs as well as on
all
fours (movement rate is the same in either
stance), and can rise up on their hind
legs
to lash out with their front hooves. In
most
cases (75% of the time), the gorgon will
only strike with one front hoof, using
the
other foreleg for balance. Its hooves
do 2-8
points of damage apiece so that a creature
that is trampled may suffer as much as
8-32
(2-8 times 4) points of damage if all
four
hooves hit. The gorgon?s rear hooves can
lash out just as their front ones do,
but the
creature will only use this attack form
if it is
assaulted from behind ? and obviously
it
cannot lash out with front hooves and
rear
hooves both in the same round.
A gorgon rarely bites in battle unless
its
breath weapon is expended (or the beast
has
chosen not to use it) and its horns are
gone
or encumbered (usually by another, impaled
creature). A gorgon bite does 1-3 points
of
damage; this attack mode is often employed
to finish off a victim that has been incapaci
<finish the text
here>
-
3. The attack of a rust
monster upon a
gorgon only affects the one or two body
plates that are touched by the rust monster's
antennae; the non-metallic, cartilage-like
seams between plates prevent the rusting
effect from traveling any farther than
the
plate(s) it actually hits. A rusted, corroded
plate will immediately (in the same round)
detach from the skin underneath and fall
off. A gorgon cannot re-grow or otherwise
replace body plates that fall off (due
to
rusting or any other effect). A young
gorgon?s plates will grow in area and thickness
as the creature matures, but will always
be
the ?original equipment?; i.e., there
is no
moulting or shedding process involved
The repeated loss of body plates can
render a gorgon more vulnerable to physical
attacks; whenever 20% or more of the
surface area of a gorgon?s body is devoid
of
metal plates, there is a chance equal
to that
percentage that a strike against the gorgon?s
body will be made against AC 8 (the unprotected
area) instead of AC 2 (the creature?s
normal armor class).
4. A gorgon can see in
normal light as
well as a man does, and simultaneously
use
normal vision out to a 6" distance on
the
Astral and Ethereal Planes. It has infravision
out to a range of 8", on the Prime Material Plane
only. A gorgon can smell most
creatures within 3?, and will
always try to
confront (or in some way react to) a creature
it detects by smell ? whether it is a
potential meal, a strong adversary who
must be fought off or killed, or a rust
monster, which must be led to another source of
metal and then fled from as fast as possible.
5. Male and female gorgons
are identical
in size and powers and are externally
indistinguishable (except to other gorgons). A
mated pair will stay together for 2-6
years
and will reproduce approximately once
a
year (more often if food is plentiful,
less
often if it is not). The female will bear
1-3
offspring 6-8 months after mating, and
will
keep to the lair (her mate hunting for
her)
from the fourth month of pregnancy until
she gives birth. A newborn gorgon is able
to
move and attack for itself at one month
of
age; young are size S, have 3 hit dice,
can
breathe a half-normal-size cloud of vapors
twice per day, and do half normal damage
on all physical attacks. At 3 months of
age a
young gorgon has grown to size M and 5
hit
dice, and can use its breath weapon (still
a
half-sized cloud) three times per day.
A
gorgon reaches full adult size and powers
within 5-7 months after being born. It
will
achieve maturity (the ability to mate)
at the
age of two years, at which time it will
leave
its parents? lair (if it has not done
so already). Very rarely, a gorgon will mate with
a chimera to produce a gorgimera (see
Monster
Manual II and DRAGON®
issue
#94), but the two creatures will not habitually
consort together for any length of time.
<Pareto principle: there is a mistake in the numbering of this article. I am only doing content right now. Correcting the articles is the 2nd step.>
LETTERS
A gorgon and its gas
-
Dear Dragon:
Mr. Greenwood’s article, “The ecology of the
gorgon” (issue #97), is excellent. I have,
however,
noticed one minor error. It says, on page
26, that “Gorgons often hunt together in small
bands of two mated pairs, . . .” The word
“hunt” is footnoted with a 5 and “mated” with a
6. But there is no footnote numbered 6, and
number 5 appears to refer to “mated.” What was
the footnote (if any) referring to “hunt”?
Kirk Schmidt
Seven Lakes, N. C.
(Dragon #99)
When we edited the manuscript, our intent was
to avoid the rather unsightly use of footnote
numbers twice in the same sentence. We accomplished
that, in part, by consolidating the information
for notes 5 and 6 into one note, which
appears as number 5. (In other words, nothing is
missing.) But, obviously, we forgot to remove the
5 and change the 6 into a 5 in the text. Sorry for
the oversight.
— KM
(Dragon #99)
Dear Dragon:
In “Ecology of the gorgon,” concerning the gas
that a gorgon breathes out in an attack, do you
have to breathe in the gas or does it just have to
touch you to take effect? With the young’s gas, do
you receive a bonus to your saving throw or is it
just as powerful as the adult’s?
Dan Daley
St. Clairsville, Ohio
(Dragon #99)
The article is pretty clear on the first point:
“Any creature enveloped by the cloud of vapors”
(page 26) can be petrified. Holding your breath
does no good. And the second question is answered
indirectly; if a bonus to the saving throw
was allowed, that would have been mentioned. A
young gorgon’s breath-weapon cloud is half the
size of an adult’s, but the chance of petrification
for someone caught in it is the same.
— KM
(Dragon #99)