Incubus
Created by Craig Stenseth

FREQUENCY: Very rare
NO. APPEARING: 1
ARMOR CLASS: -2
MOVE: 15"/21"
HIT DICE: 8
% IN LAIR: 15%
TREASURE TYPE: Q, U
NO. OF ATTACKS: 2
DAMAGE/ATTACK: 2-8/2-8
SPECIAL ATTACKS: Energy drain
SPECIAL DEFENSES: +2 or better weapon to hit
MAGIC RESISTANCE: 50%
INTELLIGENCE: Average
ALIGNMEANT: Chaotic evil
SIZE: M (6'-7' tall)
PSIONIC ABILITY: 130
    Attack/Defense Modes: D/G

These very rare demons are the male 
counterparts of the succubi. Lower intelligence 
makes them weaker spell-users, 
but they are much more deadly in melee. 
Any opponent struck by an incubus' 
claw receives the stated damage and 
loses a life energy level, this being reflected 
in spell use, combat ability, etc. 

Incubi can Cause Darkness in a 5' raadius 
and Teleport with no error (as any 
demon can). They can also become ethereal 
and shapechange (to a humanoid 
form of approximate size and weight). 
They have superior infravision, with a 
range of 90'. An incubus can attempt to 
gate in a Type IV demon (80% chance) or a Type 
VI (20% chance) demon, but the probability 
of the gate opening is only 25%. 

Incubi have an average strength of 
about 18/70, but <t>his never gives them 
any special "to hit" or damage bonuses 
in melee. They are quicker and far more 
agile than the succubi. Incubi and succubi 
are very rarely encountered in a 
mixed pair, since succubi sometimes 
wish to have their spell-like abilities backed 
up by physical might. Any time a succubus 
is indicated on an encounter table, 
roll d%: 01--65 = succubus, 66--00 = 
incubus. The proposed experience-point 
value for an incubus is 2,285 + 10/hp. 
This can, of course, be altered to suit the 
DM's campaign. 

Description: Incubi in natural form 
appear very much like largish human 
males with these differences: Small horns 
project from the sides of the forehead; 
they have a large pair of bat-like wings 
extending from their back, and their 
hands are typically clawed; they usually 
dress in fairly expensive-looking clothes, 
and don't usually use weapons.
 
Dragon magazine - Monster Manual III - Dragon #101