Narra
Created by Jeff Goelz

FREQUENCY: Rare
NO. APPEARING: 1-6
ARMOR CLASS: 4
MOVE: 18”
HIT DICE: 6x6
% IN LAIR: 20%
TREASURE TYPE: R,X
NO. OF ATTACKS: 2
DAMAGE/ATTACK: 2-7/2-7
SPECIAL ATTACKS: See below
SPECIAL DEFENSES: See below
MAGIC RESISTANCE: 20%
INTELLIGENCE: Exceptional
ALIGNMENT: Lawful good
SIZE: L
PSIONIC ABILITY: 80-150
    Attack/Defense modes: B, C, D/all

These creatures are extremely and
fervently lawful good. They will succor
all lawful good creatures and will help
them to attain any objective which furthers the cause of that alignment. They will
be kindly disposed to any character or
creature type of good alignment. They
often act as guards or minions for nobles
of lawful good alignment, when no other
mission demands their attention.

Narras can speak lawful good, shedu,
lammasu, ki-rin, and common. They have
the ability to become ethereal at will and
can use some clerical spells with the effectiveness of a 6th-level cleric. The
spells include:

Up to once per day each —Light, Purify Food and Drink, Slow Poison, Continual Light, Create Food and Water, Cure
Blindness, Cure Disease.

Up to 3 times per day each — Bless
(only on lawful good creatures), Cure
Light Wounds, Dispel Magic, Prayer.

Up to once per round, only one spell in
any single round — Detect Evil, Detect
Magic, Know Alignment.

Narra (singular and plural) can perform the following psionic disciplines at
10th level of mastery: Body Equilibrium,
Empathy, Sensitivity to Psychic Impressions, Mind Bar, and Telepathy.

When not in ethereal form, a narra has
the body of a small bull and the head of a
man with small, bull-like horns. The
body is white, cream, or tan in color.
 
 
Dragon - MM3 - Dragon #53