Oculon
Created by Roger E. Moore.

FREQUENCY: Very rare
NUMBER APPEARING: 1
ARMOR CLASS: 4
MOVE: 15”
HIT DICE: 7 (30 hit points)
% IN LAIR: Nil
TREASURE TYPE: Nil
NUMBER OF ATTACKS: 1
DAMAGE/ATTACK: By weapon type
SPECIAL ATTACKS: See below
SPECIAL DEFENSES: See below
MAGIC RESISTANCE: Standard
INTELLIGENCE: Average (with considerable cunning)
ALIGNMENT: Neutral
SIZE: M
PSIONIC ABILITY: Nil (immune to psionic attacks)

The oculon is an enchanted monster created by a high-level
magic-user to act as an assistant or guardian. The process of
creating one is long and quite involved, but the resulting being is
fairly powerful because of the many special skills it has. An
oculon is humanoid in shape, though only vaguely so, and is 4
feet tall at the shoulder. Instead of a human head, the oculon has
a flexible neck about 3 feet in length with a single large eye at the
end. The neck is 2” in diameter and the eye is 4” across.

There is no rigid internal skeleton; the oculon’s movements
appear somewhat rubbery, and it can flatten into a mobile blob
of matter only 9” high, covering 6 square feet. When flattened
oculons move at one-third normal speed and do not attack.

An oculon can only be hit by weapons of a magical nature. In
addition, the lack of a skeleton allows this creature to take only
half damage from falls and from attacks made by blunt weapons
when in its semi-humanoid form. When in its flattened form, the
cannot be damaged at all by falls or blunt weapons, because the
body will “give” and absorb the impact of the blow.

An oculon will take verbal commands only from the magicuser who helped create it. It can understand and obey a reasonably complex set of instructions and may operate on its own for
a considerable period of time.

Small-sized melee weapons may be handled by an oculon in
combat, but they cannot use missile weapons. If an oculon
succeeds in attacking from behind it will do double damage to
the victim. Also, the large eye may fire up to seven magic missiles per day at a maximum rate of one per round. These missiles
do 1-6 points damage each and strike opponents as if launched
by a 7-hit-dice monster; they have a 180’ range but there are no
penalties “to hit” when firing upon a target at medium or long
range.

Small-sized melee weapons may be handled by an oculon in
combat, but they cannot use missile weapons. If an oculon
succeeds in attacking from behind it will do double damage to
the victim. Also, the large eye may fire up to seven magic missiles per day at a maximum rate of one per round. These missiles
do 1-6 points damage each and strike opponents as if launched
by a 7-hit-dice monster; they have a 180’ range but there are no
penalties “to hit” when firing upon a target at medium or long
range.

Oculons may hide in shadows with 80% success. They can
move about in complete silence, surprising opponents on a
score of 1-4 on a 6-sided die. They cannot be caught in a Web or
snared, netted, or grasped in any way; treat as if they were
coated with Oil of Slipperiness.

Creation of an oculon requires the services of an alchemist
and spells cast from a magic-user of at least 18th level. Many
exotic materials are required by the alchemist, and the total cost
of his services will be 30,000 gp. The three most important
substances necessary are a gland from a purple worm, an eye
from a beholder, and the brain of a thief. Two to five weeks are
required for the alchemist to prepare the mixture, after which
the Wizard must cast these spells upon the fluids, in this order:
Unseen Servant, Magic Missile, Protection from Normal Missiles, Geas, Mind Blank, and Wish. The oculon then assumes its
semi-humanoid form and is ready to take on assignments.

The body of an oculon is light grey in color, and slightly
glossy. The cornea of the eye is dark grey, and the pupil of the
eye is black.
 
Dragon - MM3 - Dragon #53