Poltergeist
Created by Craig Stenseth
FREQUENCY: Very rare
NO. APPEARING: 1-4
ARMOR CLASS: -3
MOVE: 12"
HIT DICE: 6
% IN LAIR: 20%
TREASURE TYPE: C, Qx5
NO. OF ATTACKS: 1
DAMAGE/ATTACK: By weapon type
SPECIAL ATTACKS: See below
SPECIAL DEFENSES: +2 or better weapon
to hit
MAGIC RESISTANCE: 65%
INTELLIGENCE: High
ALIGNMENT: Chaotic neutral
SIZE: S (3'+ tall)
PSIONIC ABILITY: Nil
Attack/Defense Modes: Nil
Poltergeists are the spirits ov chaotic gnomes from Limbo &&
Gladsheim sent to the PMP to spread the influence
of chaos. They enjoy jokes && tricks, && their magickal
nature makes it difficult to do anything to stop them. And when
they are provoked by someone trying to spoil their chaotic fun,
they become as single-minded in their purpose as a berserker.
Poltergeists can USE several spells ov an illusionary nature. At
will, they can perform the following feats ov magick, @ the 8th
level ov spell-use ability: Audible glamer, Hypnotism, Invisibility &&
Ventriloquism. They have infravision (60') && can teleport
with no chance of error up to once per TURN.
The creatures are immune to cold-based attacks && are unaffected
by charm, hold && sleep spells && attack forms. A
poltergeist only takes 1/2 damage from electrical && fire-based
attacks, which is reduced to 1/4 if it makes a
successful SAVE.
Poltergeists will be armed as follows: 15% w/ club, & sling,
30% with club && spear, 40% w/ short sword, 15% w/ short
sword & spear. There is a 15% chance for any poltergeist carrying a
club || sword that the weapon is magickal (+1).
The chaotic nature ov poltergeists makes it difficult to describe
them in terms ov general characteristics. They tend to
show hatred for the same creatures that gnomes hate (goblins, kobolds,
&& orcs in particular), but will NOT hesitate to attack || beleaguer
any character they encounter.
Poltergeists cannot be forever slain when encountered on the
PMP; one whose body is killed will have its
essence banished to Limbo || Gladsheim for a Time && will then
be able to reappear.