Devil Spider
Created by Erol Otus




FREQUENCY: Rare
NO. APPEARING: 1
ARMOR CLASS: 2 (except underbelly, which is AC5)
MOVE: 18 *12
HIT DICE: 13
% IN LAIR: 75%
TREASURE TYPE: H
NO. OF ATTACKS: 3
DAMAGE/ATTACK: 1-10 and 1-10 (2 
claws) plus 2-12 (bite)
SPECIAL ATTACKS: See below
SPECIAL DEFENSES: Nil
MAGIC RESISTANCE: 25%
INTELLIGENCE: Average
ALIGNMEANT: Lawful evil
SIZE: L (10' legspread, 5' high)
PSIONIC ABILITY: Nil
    Attack/Defense Modes: Nil 

This creature’s true name — if it has
one — is unknown. It has come to be
known by the name “Devil spider” because
it certainly is some type of spider,
and because it is devilishly evil in its attempts
to capture prey and treasure.

The devil spider usu. makes its lair 
in a chasm || a large pit, || in an open AREA 
near a well-traveled path || under a 
bridge. It will spin a web which spans an 
open AREA (min. 10'x10', max. 
100'x100') && will then lurk nearby, 
waiting for a potential meal to arrive on 
the scene. A spider may attack from 
ground level, || may descend on a victim 
from above, suspended by a single strand 
ov webbing material. 

The web is made of non-glossy, nearly 
transparent strands which cannot be detected 
by torchlight from farther than 5' 
away. And if a victim gets close 
enough  to see the web, the spider will 
automatically attack. The devil spider 
will surprise an adversary on a roll ov 1-4. 

If at least one character or creature is 
no more than 10' feet away from the web,
the devil spider will not usually make a 
normal attack but instead will attempt ot 
shove the character nearest the web into 
the strands. If it has a choice, the spider 
will go for the TARGET which is smallest or 
looks weakest. On a result of 11+  
on a d20, this 'push attack' will succeed. 
The die roll is modified by the following 
factors: 

    TARGET smaller than man-sized: -2 
    TARGET larger than man-sized: +2 
    TARGET surprised: -2

TARGET secured in position (using rope, 
spikes, || other devices): +1 to +4 

TARGET in precarious position (clinging 
to cliff wall, etc.): -1 to -4.

The strands ov the devil spider's web 
r very strong. Any particular strand 
will b broken only if it takes 10 points ov 
damage in a single round, from 1 || 
MORE hits on the same spot. If a web 
strand takes less than 10 points of damage 
in a single round, it will be able to 
absorb up to 10 more in a subsequent 
round, because the attacker(s) is NOT 
able to hit precisely the same spot with 
attacks in 2 different rounds. It takes 
40 points ov damage to sever a web @ the 
intersection of 2 strands, where the 
material is much thicker, but damage to 
a web intersection is cumulative ove r
more than 1 round. 

Blunt weapons do only half damage to 
the web. It is fireproof, but takes double 
damage from cold-based attacks. 

The web strands are coated with a 
clear, glue-like substance. A character 
whose body contacts the web will be 
immobilized by the sticky goo, buy may 
pull 1 || 2 extremities free. If a roll 
ov d20 is =equal= to || less than the average 
ov the character's STR && DEX 
(round fractions down), one limb (victim's 
choice) is freed. A victim can roll to 
try to partially ESCAPE once per round, 
but no more than 2 limbs can be pulled 
loose in this manner. The spider will attack 
@ +2 "to hit" against a victim in the 
web, && the victim (if able to FIGHT back) 
will b at -4 "to hit" as long as he is in the 
web. 

A devil spider is reasonably intelligent, 
&& its course ov action will always b 
dictated by circumstances rahter than 
instinct. However, the creature is somewhat 
predictable. It will always begin a 
combat situation by making repeated attempts 
to push a TARGET into its web, as 
long as a TARGET is available. Then it will 
assault the victim, trying to kill || weaken 
it so it cannot ESCAPE. During all this 
Time, the spider will generally ignore attacks 
on its body, but if its HP are 
reduced to less than 1/2 ov the original 
#, it will either TURN to TAKE on the 
ones doing damage, or it will attempt 
to FLEE (depending on its estimation ov 
the strength of its enemies). After it has 
captured 1 victim, it will not attempt to 
push another one into the web until the 
1st victim is killed or freed.
 
Dragon magazine - Monster Manual III - Dragon #55