Stroan
Created by Ed Greenwood



FREQUENCY: Rare
NO. APPEARING: 1-3
ARMOR CLASS: 5
MOVE: 4"//10""
HIT DICE: 5x5 to 7x7
% IN LAIR: 70%
TREASURE TYPE: F, I, Q
NO. OF ATTACKS: 1 plus spines (x4)
DAMAGE/ATTACK: 1-6
SPECIAL ATTACKS: Poison spines
SPECIAL DEFENSES: Darkness spell
MAGIC RESISTANCE: Standard
INTELLIGENCE: Average to high
ALIGNMENT: Neutral
SIZE: L
PSIONIC ABILITY: Nil

Stroan are large freshwater creatures 
who often dwell in small inland pools or 
streams, foraging throughout the surrounding 
countryside for food. Omnivorous, 
stroan dine with equal voracity 
on plants, meat, and carrion of all types, 
but are especially fond of elven flesh. For 
concealment, stroan usually remain underwater 
by day and emerge onto dry 
land only at night, but they also possess 
the power ot cast Darkness 15' Radius 
(centered on themselves) once every 
three days. Stroan hate even moderately 
bright light (such as that caused by 
caused by torches and lanterns) and will seek to 
extinguish such a light source. 

Stroan are mottled green and brown 
(some rare subterranean specimens are 
black), and crawl like insects while on 
land. In water, they can creep along the 
bottom in like manner, or swim by sculling 
with their legs. 

Their sucking bite does 1-6 points of 
damage, but their most feared attack has 
given them the nickname "fire-stingers": 
Each stroan has four poisoned, barbed 
prehensile spines it can manipulate and 
thrust with deadly precision. Each spine 
does 1-4 points of damage, and injects a 
burning poison that does 2-12 points of 
damage (save at +2 for half damage). 

Stroan suffer only half damage from 
cold. They secrete a body slime which 
will extinguish flames, granting them 
immunity to non-magical, low-heat fire. 
They greatly fear oil, however, because it 
eats away at their flesh. Oil tossed at a 
stroan will do 2-20 points of damage for a 
direct hit, and 1-12 for a splash. If the 
creature is underwater and the water is 
still or has only a weak current, each 
flask-worth of oil introduced into the water 
will do a maximum of 1-4 points of 
damage to a stroan. 

Oil poured into water which does not 
have a strong current will dissipate fairly 
slowly, rising towards the surface and 
not readily dispersing into the water. In 
the first round, it will be found in a 5-foot-radius 
sphere, and will affect a stroan 
within that distance from the point of 
release; in the second round, the oil expands 
to fill a 10-foot-radius sphere; in 
the third, a 20-foot-radius sphere; in the 
fourth; a 30-foot-radius sphere; and in 
the fifth and sixth, a 35-foot radius 
sphere, the oil being so diffused at this 
point as to do a stroan only half damage 
(1-2 points). 

Stroan are intelligent and will hoard 
treasure to lure sentient prey and to bargain 
with powerful foes. Stroan communicate 
by a limited form of telepathy, 
which they can mask at will. They are 
often familiar with the symbols and conventions 
of local racial settlements, and 
can communicate with adventurers using 
images of these. Stroan worshp a 
debased for of Eadro (see the DEITIES 
&& DEMIGODS Cyclopedia), believing 
the god to be a gigantic, inivisible stroan 
("The Father of All Stroan") who swims 
ceaselessly through bodies of both salt 
water and fresh water, watching over 
and judging his mortal counterparts. 
Stroan often sacrifice elves to him, casting 
them away into fast-flowing currents.
 
Dragon magazine - Monster Manual III - Dragon #54