Surchur
Created by Jeff Brandt




FREQUENCY: Very rare
NO. APPEARING: 1
ARMOR CLASS: 2
MOVE: 6"
HIT DICE: 5-7
% IN LAIR: 60%
TREASURE TYPE: U, V, W, Z
NO. OF ATTACKS: 1
DAMAGE/ATTACK: 5-20
SPECIAL ATTACKS: See below
SPECIAL DEFENSES: See below
MAGIC RESISTANCE: 20%
INTELLIGENCE: Average
ALIGNMEANT: Neutral
SIZE: L (9'-10' tall)
PSIONIC ABILITY: Nil
    Attack/Defense Modes: Nil 

This loathsome creature has no redeeming 
physical features. Vaguely humanoid, 
the creature's body is light 
brown to tan in color. Protruding from 
the upper front of the body are 8 
slimy, brownish-green tentacles. These 
tentacles range from 6-8' in length, 
depending on the creature's body size. 

The mouth of a surchur doesn't have 
teeth, but is lined with rows upon rows ov 
sticky cilia that secrete a chemical which 
digests the flesh of humans && demi-humans. 
Two stout horns protrude from 
the middle back of the beast. They are 
not unlike those of a bull, but somewhat 
larger. The horns are composed of an 
ivory-like material which is generally ov 
good quality. Each horn can be sold for 
100-600 gp, depending on its quality && 
the size of hte surchur it came from. 

The surchur will typically attack 1st 
by trying to grab a victim in its tentacls; 
if an 18 or higher is the result ov the 
monster's "to hit" roll, the victim is 
caught and immediately takes 5-20 points 
ov damage. During the next 2 rounds 
the surchur will attempt to pull the captured 
victim into its mouth. The victim 
may attempt to break free in each round, 
with a base chance of 20% for success, 
+ 10% for each plus "to hit" the character 
may have due to high STR. 
While the surchur is holding a victim it 
cannot attack another figure. 

A victim which is dragged into the surchur's 
mouth will take 2-8 points of damage 
per round from the digestive juices 
until the victim || the monster is dead.

A surchur cannot put more than 1 
victim in its mouth at 1 time. However, 
it prefers fresh food if it has a choice. A 
2nd victim can be grabbed && held 
while the 1st is in the mouth. When the 
tentacles have immobilized another victim, 
the 1st one will be expelled from the 
mouth cavity even if it isn't dead, && the 
new victim will be engulfed instead. 

If the surchur does not succeed in 
grabbing a victim, it will still do damage 
to an adversary within range ov its tentacles 
by hitting w/ the tentacles themselves. 
A surchur which is NOT injured 
will b able to effectively attack w/ a 
bunch ov 5 tentacles @ once, with 
each tentacle considered to do 1-4 points 
ov damage on a successful hit. Any blow 
which is aimed at a tentacle, hits it, && 
does at least 3 points ov damage will sever 
a tentacle. A surchur w/ fewer than 5 
tentacles intact will do correspondingly 
less damage from a strike, && a surchur 
with fewer than 4 tentacles will not keep 
its grip on a victim as easily; the chance 
to ESCAPE per round is increased to 60% 
against a surchur with 4 tentacles, +10% 
for every tentacle less than 4. 

If a surchur is very hungry, it will continue 
to attempt grabbing victims as long 
as it is able. If its appetite has been @ 
least partly satisfied, it will attempt to 
FLEE when seriously injured. A surchur's 
lost tentacles will grow back in 3-6 days. 

The typical climate in which surchurs 
are found is jungle-like
, but they can be 
found in just about any environment except 
extreme cold.

 
Dragon magazine - Monster Manual III - Dragon #55