FREQUENCY:
NO. APPEARING: 1-2
ARMOR CLASS: 1
MOVE: 18
HIT DICE: 10
% IN LAIR: 20%
TREASURE TYPE: Type F x 2
NO. OF ATTACKS:
DAMAGE/ATTACK:
SPECIAL ATTACKS:
SPECIAL DEFENSES:
MAGIC RESISTANCE:
INTELLIGENCE:
ALIGNMENT:
SIZE:
PSIONIC ABILITY:
The Ch’ang-Kuei are super-vampires. They have 2 claws 1-4 and
1 bite 2-12 plus drain two levels, and or, if the vampire wishes, it
may
also, up to five times a day, Cause Disease with its touch — a saving
throw is permitted. Ch’ang-Kuei can turn into mist or fly but not into
bats. Clerics turn them as vampires but must subtract 2 from the roll—if
successful, the ordinary 2-12 then turn away. Ch’ang-Kuei Charm as
other vampires but each victim must subtract 3 from his throw instead
of
2. They can command rats or wolves.
Each Vampire-Spectre has a 10% chance of carrying a Magic Tiger
Skin. This item may be thrown up to 1” away against a victim (or close
in, if the caster wants to hang on) as against Armor Class 9. If the
skin
covers the target, the victim must make a saving throw versus magic.
If
he fails, he absorbs the skin and becomes a weretiger slave of the
caster,
or, after the caster is destroyed, simply a Chaotic/Evil weretiger.
Someone
under the influence of the skin is immune to charm-type spell
psionics, music, etc. The skin may be removed only by someone else’s
completion of a harrowing Quest, at which point the skin will come
off,
or by the original caster’s choice to remove the skin.
Dragon magazine | MM | Chinese Undead | The Dragon #26 | 1st Edition AD&D |