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DAMAGE1, S-M:
DAMAGE1, L:
FIRE RATE2:
SUPPLY3:
RELOADING TIME4:
RANGE (S/M/:):
RANGE MODIFIER (S/M/L)5:
ENCUMBRANCE6:
1 -- Per projectile (multiple
attacks often possible per round; see "Fire rate"). S, M, L refer to size
of creature.
2 -- Attacks per round (scaled
down for AD&D purposes; not always true-to-life).
3 -- Attacks possible (rounds
that can be fired before reloading).
4 -- In rounds.
5 -- Don't forget to also
apply hit modifiers from the table on page 112 of the DMG. <(SIMPLY:
don't forget to apply non-proficiency penalties,
if applicable.)>
Ranges
are up to the number given (save for mortars;
see text).
The number
given represents units of ten feet. <(Outdoors, ranges should be in
yards)>
S = short,
M = medium, L = long.
6 -- In #.