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| Dragon 43 | - | AD&D | - | Dragon |
You might say the first time was the charm
for Frank Mentzer. But
you’d be only partially right.
Oh, sure, Frank won the 4th Invitational
AD&D® Masters Tournament at Gen Con
XIII — the first time he entered an official roleplaying competition.
But Mentzer, 29, is hardly a newcomer to
AD&D. And he’s spent
more than half his life “on stage,” not
the worst training a Dungeon
Master could have.
Mentzer and more than a dozen others were
entered in the Invitational, which turned the tables on the competitors
this year. Instead of
selecting the best player, the judges graded
DM ability. Though the
final standings were extremely close, judges
E. Gary Gygax, Brian
Blume and Jim Ward of TSR Hobbies named
Mentzer the outstanding Dungeon Master, after spending three hours negotiating
the traps
and monsters of each of the entrants’ dungeons.
A silver loving cup
and gold-plated amulet were awarded to
Mentzer, who said he was surprised “totally
— absolutely, completely
and sincerely” when the award was announced
at the ceremony on
the convention’s final day, Aug. 24.
2nd place went to Bob Blake, while Len Lakofka
was 3rd.
Both served as day managers for the convention,
and Mentzer is employed in TSR’s production department. But Mentzer said
he was as
nervous as a freshman DM when he sat down
in Gygax’ office before
the convention for his session with the
judges. A relative newcomer to
TSR — he joined the company in January
— he works in another
building from the 3 judges and had met
each of them only once or
twice before the competition.
“Psychologically, it was heavy,” he said.
“I was nervous through the
whole thing.”
The stage fright came despite his 18 years
of experience as a
musician, which includes a solo guitar
performance at the White
House. Being
an entertainer makes it easier to “perform” for players
in his campaigns, Mentzer said, and also
gave him the free time to develop his knowledge of the game.
What makes a good Dungeon Master?
“I feel it’s exactly the thing Gary Gygax
keeps saying,” according to
Frank. “The Dungeon
Master must be absolutely neutral. And a good
knowledge of the rules helps, so the players
don’t get itchy while
you’re looking up details.
“The most important thing, though, is attitude.
I’m Dungeon
Mastering to entertain the players. If
they’re not having a good time,
them I’m not having a good time, and something’s
wrong.”
Frank must have been doing something right
in Philadelphia, his
home before moving to Lake Geneva, Wis.
to join TSR. More than
150 PCs were involved in his campaign there.
Mentzer
kept track of his major NPCs on 3 x 5 index
cards, and
had 300 or so filed away, along with 1,000
or more lesser NPC’s.
Although he doesn’t claim to be the best
dungeon designer around,
terming his abilities “average,” Ward said
the judges disagreed.
“His scenario was very good,” Ward said,
“and his story made us
want to get busy and solve the problem.
He communicated to us
verbally what was happening very well and
his knowledge of the
game was excellent. We deliberately tried
to cheat, using spells we
didn’t have and breaking rules, but we
didn’t get very much by Frank”
“Frank has a good intrinsic knowledge of
the game,” said Brian
Blume. “He DM’s very, very well on a technical
basis, but he’s still able
to handle things when it gets wild and
crazy.” And Brian freely admitted that he and the other judges did everything
in their power to be
“wild and crazy” with each DM in the contest.
Mentzer, who started playing about 4 years
ago, says he plays
strictly “by the book,” with no rule variations
on his own. “It would be
easier to not go by the book,” he said.
“It would be easier to make my
own rules, because some situations are
hard to handle as the rules are
set up. But going by the book gives the
players a feeling of security. If
they learn everything that’s in the books,
then they know all there is to
know.”
Other contestants in the Invitational included
Erol Otus, a member
of the TSR Hobbies art staff, who placed
4th; J. Eric Holmes,
famous author and co-creator of Basic D&D,
who tied for 5th with
Lawrence Schick, the head of TSR Hobbies’
Design and Production
department. The other entrants, in alphabetical
order, included: Tim
Cahoon, Dave Cook, Al Hammack, Harold Johnson,
Mike Mayeau,
Brian Price, Gary Peyre-Ferry, Charles
Sagui, Tom Towns, and Ralph
Williams.