04: The Emperor

Regal and fatherly, the Emperor sits
upon his throne, with open space surrounding
him for a domain. He wears
kingly robes, and in his hands bears a
sceptre and/or orb of rulership. His
crown is simple but majestic. He is the
active principle, the ruler of the visible,
material world through law.

Upright, he signifies leadership,
strength of mind, dominance, law, control
of natural drives, stability, power,
conviction, protection, and the like.

A lawful drawer gains 2 points of charisma;
a chaotic drawer must successfully
save vs. poison or suffer confusion for 2d4
months; a neutral drawer is unaffected.

Reversed, he signifies immaturity, [confusion]
or loss of control, ineffectiveness,
lack of self-control, irrationality, attempts
to destroy one's authority or rights.

Unless the drawer saves vs. death magic
at -4 (-2 for neutral characters, no
penalty for chaotics), over the course of
4 days he will gradually become
insane in one of the following ways:
manic-depressive, schizoid, dementia
praecox, or hebephrenic.

The next time treasures are divided, the
drawer will receive some item which will
turn out to be worth an extra 3d6 thousand <$30,000 to $180,000>
GP; but even the drawer will
NOT notice until at least three days later.

<missing paragraph>

The next time treasures are divided, the
drawer will receive an item which will
prove to be worthless (a seemingly magickal
mace which actually has Nystul's
magic aura on it, a "ruby" which is actually
cut glass, etc.) as the largest part of
his treasure share, but will not notice for
at least 3 days.