Confusion
(Enchantment/Charm)
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(mu, i: v.s.m) (wj: v.s.m) |
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(mu: Up to 6" by 6") (wj: Up to 6" by 6") |
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Effect: This spell causes confusion in one || more creatures within spell range.
creatures will react as follows:
Die Roll | Action |
01-10 | Wander away for 1 turn |
11-60 | Stand confused for 1 round |
61 -80 | Attack nearest creature for 1 round |
81-00 | Attack druid or his party for 1 round |
Note: A creature that
meanders away is not entitled
to further saves, but will
be freed from the spell's effects
after taking a full TURN
of movement (at normal SPEED) away from the caster. - OSRIC
It will affect 2 to 8 creatures,
plus a possible +additional+
# of creatures determined by
-subtracting-
the level || # of HD of the strongest opponent
creature within the spell range and AREA of effect
from
the level of the druid who CAST the spell of confusion.
If a +positive+
# results,
it is added to the random
die roll result for # of creatures affected;
a -negative-
# is ignored.
All creatures affected will be those closest to the druid within the AREA of effect.
Save: Each affected
creature must make a save each round,
unless they are caused to
"wander away for 1 TURN" in which case they will go as far away from the
druid
as is
possible in one turn of
normal movement, as conditions permit.
All saves are at -2.
Confused creatures act according
to the table of actions shown above,
but saves && actions
are checked at the beginning of each round.
Magic-User: Except
as noted above, this spell is identical to the seventh level druid spell,
confusion
(q.v.).
However, it affects a basic
2-16 creatures.
Magic-User.MC:
A set of three nut shells.
<(eg. betel
nut, poison nut, nutmeg)>
Wu
Jen: This spell confuses 2-8 creatures in the AREA of effect, plus
one additional creature for every level the caster has above that of the
most powerful confused creature.
A confused creature acts
as following (all actions checked at START of each round):
Die Roll | Action |
01-10 | Wander away for 1 turn |
11-60 | Stand confused for 1 round |
61-80 | Attack nearest creature for 1 round |
81-00 | Attack caster and caster's party for 1 round |
All saves are at -2, and are checked at the start of each round.
Wu Jen.MC: Three
balls of carved ivory.