Established in state within his temple,
the Hierophant is the embodiment of the
church in the world, the external pomp
and circumstance of organized religion;
his elaborate crown, ornate robes, and
sceptre of power establish him as a hierarch
and potentate. He is the link between
deity and worshiper, his is the role
of mediator and medium. As the High
Priestess is mistress of the hidden mysteries,
The Hierophant is the master of
external, manifest religion, law, and
morality (sexual tendencies),
usually depicted ministering to,
or being attended by, 2 lesser <priests>,
upon whom he bestows a blessing.
Upright, he signifies the outer form of
religion; social relations with the world,
ritualism; conformity, traditionalism, and
orthodoxy; retention of outmoded ideas
and attitudes; orderly hierarchies; mercy
and forgiveness.
Drawer gains 1 point of charisma
(2
points if a lawful cleric); clerics also gain
1 point of intelligence. If drawer is a
cleric who belongs to any body of a hierarchical
nature, religious or secular,
which does not base rank solely on levels
of ability, he will be promoted therein
soon (5-25 days) after returning from this
adventure/expedition. The Hierophant
also serves as a remove curse spell for a
drawer who is in need of one.
Reversed, he signifies overkindness,
weakness; unconventionality, openness to
novelty, unorthodoxy.
Drawer gets a permanent -2 on saving
throws against charm, suggestion, and
other mental attack forms involving will
force; he will also have a permanent +20%
on his reaction roll to all persons
and
beings. If drawer is a member of any hierarchic
body (as described above), within
5-25 days of returning from the current
adventure he will be demoted for ?ineffectuality
? and ?lack of authority.? If
drawer is a chaotic cleric, he will gain 1
point of intelligence.