11: Justice

Like the High Priestess and the Hierophant,
Justice sits crowned and
enthroned between pillars. In her right
hand she bears a 2-edged sword, its
point toward the heavens; in her left
hangs a set of balances. Firm and resolute,
hers is the power of moral strength
and integrity, of righteousness (good)
rather than rectitude (law).

Upright, she signifies justice, virtue,
right judgments, the triumph of the
good, just rewards, purity.

Drawer of good alignment gains 8,000
XP; drawer of evil alignment
loses 8,000 XP or
three fourths of all experience points,
whichever is greater; neutral drawer will
be unaffected. The DM may reduce these
gains or losses by up to 50% if the drawer
has not been entirely consistent in following
his alignment.

Reversed, she signifies bias, injustice,
excessive severity; legal complications.

Unless drawer has been acting in very
strict conformance with his alignment
(the DM should be very rigid in this evaluation),
he is stripped of all property,
effects, wealth, allegiance |or| loyalties of
followers (those over 50% base loyalty),
etc., except for non-magical clothing
being worn; and all but one eighth of his
experience points. Drawer will also forget
all spells received or memorized.