(MISCELLANEOUS ITEMS AND POINTS OF SEMI-INTEREST
FOR CORRIDORS AND OTHERWISE UNPOPULATED AREAS
OR TO ROUND OUT OTHERWISE DRAB PLACES)
<go to Appendix O, continue filling
in weights from flask onwards>
<note: originally all tables were only
2 columns. 3rd (ea.) columns were added in>
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Air Currents:
01-05 | breeze, slight | light breeze |
06-10 | breeze, slight, damp | light breeze |
11-12 | breeze, gusting | strong breeze |
13-18 | cold current | - |
19-20 | downdraft, slight | - |
21-22 | downdraft, strong | - |
23-69 | still | - |
70-75 | still, very chill | - |
76-85 | still, warm (or hot) | - |
86-87 | updraft, slight | - |
88-89 | updraft, strong | - |
90-93 | wind, strong | strong wind |
94-95 | wind, strong, gusting | strong gale |
96-00 | wind, strong, moaning | strong wind |
Note air and odor
information in level keys.
If random determination
is used, be sure that some logic prevails in the overall scheme.
01-03 | acrid smell | - |
04-05 | chlorine smell | - |
06-39 | dank, mouldy smell | - |
40-49 | earthy smell | - |
50-57 | manure smell | - |
58-61 | metallic smell | - |
62-65 | ozone smell | - |
66-70 | putrid smell | - |
71-75 | rotting vegetation smell | - |
76-77 | salty, wet smell | - |
78-82 | smoky smell | DSG: Smoke |
83-89 | stale, fetid smell | - |
90-95 | sulphurous smell | DSG: Poisonous & Noxious Gases |
96-00 | urine smell | - |
Note air and odor
information in level keys.
If random determination is used, be sure
that some logic prevails in the overall scheme.
01-70
clear
71-80
foggy (or steamy)
81-88
foggy near floor (or steamy)
89-90
hazy (dust)
99-00
misted
Note air and odor
information in level keys.
If random determination
is used, be sure that some logic prevails in the overall scheme.
01 | arrow, broken | - |
02-04 | ashes | - |
05-06 | bones | - |
07 | bottle, broken | - |
08 | chain, corroded | - |
09 | club, splintered | - |
10-19 | cobwebs
|
- |
20 | coin, copper (bent) | - |
21-22 | cracks, ceiling | - |
23-24 | cracks, floor | - |
25-26 | cracks, wall | - |
27 | dagger hilt | - |
28-29 | dampness, ceiling | - |
30-33 | dampness, wall | - |
34-40 | dripping | - |
41 | dried blood | - |
42-44 | shit | - |
45-49 | dust | - |
50 | flask, cracked | - |
51 | food scraps | - |
52 | fungi, common | - |
53-55 | guano | - |
56 | hair/fur bits | - |
57 | hammer head, cracked | - |
58 | helmet, badly dented | - |
59 | iron bar, bent, rusted | - |
60 | javelin head, blunt | - |
61 | leather boot | - |
62-64 | leaves (dry) & twigs | - |
65-68 | mold (common) | - |
69 | pick handle | - |
70 | pole, broken (52/3') | - |
71 | pottery shards | - |
72-73 | rags | - |
74 | rope, rotten | - |
75-76 | rubble & dirt | - |
77 | sack, torn | - |
78 | slimy coating, ceiling | - |
79 | slimy coating, floor | - |
80 | slimy coating, wall | - |
81 | spike, rusted | - |
82-83 | sticks | - |
84 | stones, small | - |
85 | straw | - |
86 | sword blade, broken | - |
87 | teeth/fangs, scattered | - |
88 | torch stub | - |
89 | wall scratchings | - |
90-91 | water, small puddle | - |
92-93 | water, large puddle | - |
94-95 | water, trickle | - |
96 | wax drippings | - |
97 | wax blob (candle stub) | Wax, block (legality: L, 3 cp - ?, PHBR2.103, 99: wax pad) |
98-00 | wood pieces, rotting | - |
Distribute these items randomly by choice
or by dice roll,
or place them as desired.
An interval of 60' or more between each
placement is suggested.
Unexplained Sounds and Weird Noises:
01-05 | bang, slam |
06 | bellow (ing) |
07 | bang |
08 | buzzing |
09-10 | chanting |
11 | chiming |
12 | chirping |
13 | clanking |
14 | clashing |
15 | clicking |
16 | coughing |
17-18 | creaking |
19 | drumming |
20-23 | footsteps (ahead) |
24-26 | footsteps (approaching) |
27-29 | footsteps (behind) |
30-31 | footsteps (receding) |
32-33 | footsteps (side) |
34-35 | giggling (faint) |
36 | gong |
37-39 | grating |
40-41 | groaning |
42 | grunting |
43-44 | hissing |
45 | hooting |
46 | horn/trumpet sounding |
47 | howling |
48 | humming |
49 | jingling |
50-53 | knocking |
54-55 | laughter |
56-57 | moaning |
58-60 | murmuring |
61 | music |
62 | rattling |
63 | ringing |
64 | roar(ing) |
65-68 | rustling |
69-72 | scratching/scrabbling |
73-74 | scream(ing) |
75-77 | scuttling |
78 | shuffling |
79-80 | slithering |
81 | snapping |
82 | sneezing |
83 | sobbing |
84 | splashing |
85 | splintering |
86-87 | squeaking |
88 | squealing |
89-90 | tapping |
91-92 | thud |
93-94 | thumping |
95 | tinkling |
96 | twanging |
97 | whining |
98 | whispering |
99-00 | whistling |
Select noises as desired.
Locate in 20'-40' areas for detection.
Have at least 120' intervals between each.
<link to an .mp3 for each>
<Dungeon Craft>
Furnishing and Appoinments, General:
<rnd: the cost of a barrel is
1 gp per 10 gallons of capacity. AWRC.>
<>
Use this list to select furnishings.
Random use is suggested only for rounding
out the furnishings of an area.
<ddc.749 = Furnishings & accessories>
<this is the original table, reduced,
before the order of the numbers was altered>
Furnishing and Appoinments, General:
% | Item | Size or Encumbrance | Cost | Capacity | Notes |
01 | altar | - | - | - | - |
02 | armchair | - | - | - | - |
03 | armoire | - | - | - | - |
04 | arras | - | - | - | - |
05 | bag | - | - | - | T3.53 has a bag that contains 240 gp |
06 | barrel | - | - | 32
gallons
<barrel: 26.25 gallons, 210#> |
36 Imperial gallons
(traditionally though, there were varying measures so you could have 32 gallon barrels, for example). Barrel - 2 gp, 30# (empty) [OSRIC] |
07-08 | bed | - | - | - | - |
09 | bench | - | - | - | - |
10 | blanket | - | - | - | Blanket, woollen - 5 cp, 2# [OSRIC] |
11 | box (large) | - | - | - | - |
12 | brazier & charcoal | - | - | - | [D115.36] Charcoal/soot
(1 cp/free - 5 gp)
Charcoal, bundle (legality: L, 2 cp - ?, PHBR2.103: 94) |
13 | bucket | - | - | - | - |
14 | buffet | - | - | - | - |
15 | bunks | - | - | - | - |
16 | butt (large barrel)
<triple hogshead> |
- | - | 144 gallons | A 160-gallon cask (approximately a butt) would be about five feet high and four across; 200 pounds empty, 1800 full. |
17 | cabinet | - | - | - | - |
18 | candelabrum | - | - | - | - |
19 | carpet (largish) | - | - | - | - |
20 | cask = barrel | - | - | <cask: ?> | |
21 | chandelier | - | - | - | - |
22 | charcoal | - | - | - | [D115.36] Charcoal/soot (1 cp/free - 5 gp) |
23-24 | chair | - | - | - | - |
25 | chair, padded | - | - | - | - |
26 | chair, padded, arm | - | - | - | - |
27 | chest, large
|
large solid iron
= 100# to 500#,
large wooden = 50# to 150# |
- | - | - |
28 | chest, medium
|
- | - | - | - |
29 | chest of drawers | - | - | - | - |
30 | closet (wardrobe) | - | - | - | - |
31 | coal | - | - | - | - |
32-33 | couch | - | - | - | - |
34 | crate | - | - | - | - |
35 | cresset | - | - | - | - |
36 | cupboard | - | - | - | - |
37 | cushion | - | - | - | - |
38 | dais | - | - | - | - |
39 | desk | - | - | - | - |
40-42 | fireplace & wood | - | - | - | <WSG, fire> |
43 | fireplace with mantle | - | - | - | <WSG, fire> |
44 | firkin <"quarter-barrel"> | - | - | 8 gallons | - |
45 | fountain | - | - | - | - |
46 | fresco | - | - | - | - |
47 | grindstone | - | - | - | - |
48 | hamper | - | - | - | - |
49 | hassock | - | - | - | - |
50 | hogshead | - | - | 48 gallons | - |
51 | idol (largish) | - | - | - | - |
52 | keg <"half-barrel"> | - | - | <keg: 15.5 gallons, 124#> | - |
53 | loom | - | - | - | - |
54 | mat | - | - | - | - |
55 | mattress | - | - | - | - |
56 | pail | - | - | - | - |
57 | painting | - | - | - | - |
58-60 | pallet | - | - | - | <is this the kind of pallet Gary was referring to?> |
61 | pedestal | - | - | - | - |
62-64 | pegs | - | - | - | - |
65 | pillow | - | - | - | - |
66 | pipe (large cask) = butt | - | - | 128 gallons?
(actual: 126 gallons) |
- |
67 | quilt | - | - | - | - |
68-70 | rug (small-medium) | - | - | - | - |
71 | rushes | - | - | - | - |
72 | sack | - | - | - | - |
73 | scone, wall | - | - | - | - |
74 | screen | - | - | - | - |
75 | sheet | - | - | - | - |
76-77 | shelf | - | - | - | - |
78 | shrine | - | - | - | - |
79 | sideboard | - | - | - | - |
80 | sofa | - | - | - | - |
81 | staff, normal | - | - | - | - |
82 | stand | - | - | - | - |
83 | statue | - | - | - | - |
84 | stool, high | - | - | - | - |
85 | stool, normal | - | - | - | - |
- | tables | - | - | - | "If attacked, they tip over the tables
to form a barricade, gaining a -2 AC bonus vs. missiles or -1 AC bonus in melee." - T3, area 223 |
86 | table, large | - | - | - | - |
87 | table, long | - | - | - | - |
88 | table, low | - | - | - | - |
89 | table, round | - | - | - | - |
90 | table, small | - | - | - | - |
91 | table, trestle | - | - | - | - |
92 | tapestry | - | - | - | - |
93 | throne | - | - | - | - |
94 | trunk | - | - | - | - |
95 | tub | - | - | - | - |
96 | tun <(8"octabarrel"8)> | - | - | 256 gallons
<tun: 250 gallons, 2000#> |
actually, 252, but increased by 4 for the octabarrel mnemonic |
97 | urn () | - | - | - | - |
98 | wall basin and font | - | - | - | - |
99 | wood billets | - | - | - | - |
00 | workbench | - | - | - | - |
% | Item | Size or Encumbrance | Cost | Capacity | Notes |
<check that this is the original table>
<1 pint = 16 ounces
: DMG.64>
<AD&D seems to use USCU>
<16 oz = 1 pint>
<128 oz. = 8 pints = 1 gallon = 1 waterskin
= 50 gp* = 5 bottles of wine>
<*add 50 gp for every 3 gallons transported in a single container>
<1 cubic foot = 7 gallons>
"Note that water weighs 8 1/2 pounds per
gallon and there are about 7 1/2 gallons per cubic foot (total weight:
62.5 pounds per cubic foot)" - Polyhedron 42.19
Compare to the game
numbers, a la the WSG: (5 pounds + 5 per 15 pounds) and 7 gallons
per cubic foot and 45 pounds per cubic foot.
Compare to the game
numbers, a la the DMG: (5 pounds) and 7 gallons per cubic foot and
35 pounds per cubic foot.
A) a keg can, in extremis, be used as a sea anchor (if you don't have sea anchors and you're hit by a storm, you're in a place that is probably worse than the upper reaches of Deleted Expletive Creek.) Other sized 'barrels' could serve as well. (Is keg in error? Should it be a barrel, at least?)
B) 2 gallons of water are needed to put out 1 point of fire.
-
Religious Articles and Furnishings
-
01-05 | altar | - |
06-08 | bell(s) | Bell - 1 gp, 0# [OSRIC] |
09-11 | brazier(s) | - |
12 | candelabra | - |
13-14 | candles | 0.5 |
15 | candlesticks | - |
16 | cassocks
|
- |
17 | chime(s) | - |
18-19 | cloth (altar) | - |
20-23 | columns/pillars | - |
24 | curtain/tapestry | - |
25 | drum | - |
26-27 | font | - |
28-29 | gong | - |
30-35 | holy/unholy symbols | - |
36-37 | holy/unholy writings | - |
38-43 | idol(s) | - |
44-48 | incense burner(s) | - |
49 | kneeling bench | - |
50-53 | lamp(s) | Hand Lamp (with silvered mirror) (legality:
L/S, 10 gp - 1#, PHBR2.103: 100)
Hand-Warming Lamp (legality: L, 2 sp - ?, PHBR2.103: 100, hand lamp) Lamp (bronze) - 1 sp, 1# [OSRIC] |
54 | lectern | - |
55 | mosaics | - |
56-58 | offertory container | - |
59 | paintings/frescoes | - |
60-61 | pews | - |
62 | pipes (musical) | - |
63 | prayer rug | - |
64 | pulpit | - |
65 | rail | - |
66-67 | robes | - |
68-69 | sanctuary | - |
70-71 | screen | - |
72-76 | shrine | - |
77 | side chair(s) | - |
78-79 | stand | - |
80-82 | statue(s) | - |
83 | throne | - |
84-85 | thurible | - |
86-88 | tripod | - |
89-90 | vestry | - |
91-97 | vestments | - |
98-99 | votive light | - |
00 | whistle | - |
Select from the above list.
Use random determination only to round
out or fill in.
- | - | I or F* | Notes |
01-02 | bastinadoes (definition, article) <> | I | - |
03 | bell (huge) | - | - |
04-06 | bench | - | - |
07-10 | boots (iron) | I | |
11-15 | branding irons | I | - |
16-20 | brazier | - | - |
21-22 | cage | - | - |
23-26 | chains | - | Chain (per 10 ft) - 30 gp, 10# [OSRIC]
|
27 | chair with straps | - | Straps (5 gp - 5 gp) [D115.36].
Leather straps (pair) (legality: L, 3 sp - 1#, PHBR2.103: 93, strapping). |
28 | clamps | - | - |
29-31 | cressets | - | - |
32 | fetters | - | - |
33-35 | fire pit | - | - |
36 | grill | - | - |
37-38 | hooks | - | [D115.36] Climbing hook and line (10 gp - 50 gp) |
39-43 | IRON MAIDEN | - |
|
44 | knives | - | |
45 | manacles | - | Manacles - 15 gp, 2# [OSRIC] |
46 | oubliette (pit) | - | - |
47-48 | oil (barrel of) | - | - |
49-50 | pillory | - | - |
51-54 | pincers | - | - |
55-56 | pliers | - | - |
57-58 | pot (huge) | - | - |
59-66 | rack | - | |
67-68 | ropes | - | - |
69 | stocks | - | - |
70-71 | stool | - | - |
72-75 | strappado (definition, article) <> | - | - |
76-78 | straw | - | - |
79-80 | table | - | - |
81 | thongs | - | - |
82-85 | thumb screws | - | - |
86-88 | torches | I | - |
89-90 | "U" rack | - | - |
91 | vice | - | - |
92-93 | well | F | - |
94-96 | wheel | - | |
97-00 | whips | - | - |
Use this list only to select from.
Random selection by dice roll is useful
only to fill in.
<* I = item, F = furniture>
Q: What do I do when
a PC is tortured?
No player is willing to
give
info no matter what happens
to his character.
A: Torture is not
part of the game for two reasons.
* First, it gives nonparticipating
onlookers the wrong idea.
* Second, spells
like charm
person, suggestion, and ESP
are more effective for extracting
accurate
information. In the early
Renaissance, it
was found that victims of
torture were
prone to say what they thought
their
tormentors wanted to hear
rather than
the truth. If you must include
torture in
your game, have the victim
make a save
vs. petrification, adjusted
for wisdom once
per turn, hour, or day depending
on the
intensity of the torture.
Failure indicates
that the victim has broken
down and will
talk. Do not play out the
gory details.
Veracity should be no higher
than 80%
(and should probably be
much lower).
(126.81)
Magic-User Furnishings: (Alchemy Lab: - OSRIC, page 155)
Roll | Item | Weight | Price | Notes |
01-03 | alembic | - | 2 gp | An airtight, glass distillation device. |
04-05 | balance & weights | - | - | Scale (30-100 gp): Weights and balance for accurate weighing of materials. |
06-09 | beaker | - | 2 sp | Open glass container for mixing fluids. |
10 | bellows | - | 5 gp | For fanning a furnace or a forge. |
11 | bladder | - | - | - |
12-13 | bottle | - | - | Reagent bottle (3 gp): Large glass bottle with a fitted glass top; used for containing acids, poisons, and other caustic fluids. |
14-16 | book | large metal-bound book = 20 | - | - |
17 | bowl | - | - | - |
18 | box | - | - | Box (empty) - 1 gp, 15# [OSRIC] |
19-22 | brazier | - | 10-20 gp | For containment of a fire. |
23 | cage | - | - | - |
24-25 | caldron | - | 30 gp | Large metal container for heating liquids. |
26 | candle | - | - | - |
27 | candlestick | - | - | - |
28 | carafe | - | - | - |
29-30 | chalk | - | - | Chalk, piece - 1 cp, 0# |
31 | crucible | - | 5 gp | Open ceramic or stone container for melting or sublimating materials. |
32 | cruet | - | 1 gp | Small glass bottle with a fitted glass top; used for holding fluids. |
33 | crystal ball | Crystal ball, base and wrapping = 15 | - | - |
34 | decanter | - | - | - |
35 | desk | - | - | - |
36 | dish | - | - | - |
37-38 | flask | flask, empty = 7. flask, full = 20 | - | Flask (leather) - 3 cp, 0# [OSRIC] |
39 | funnel | - | - | Funnel, small (legality: L, 3 cp - ?,
PHBR.103: 92, oil and funnel)
Funnel (1 gp) : Glass cone with an opening in the small end; used for pouring liquids. |
40 | furnace | - | - | - |
41-44 | herbs <(random)> | - | - | - |
45 | horn () | - | - | - |
46 | hourglass | - | - | - |
47-48 | jar | - | - | Apothecary jar (3 sp) : Glass container with fitted glass cover for storage of herbs and other materials. |
49 | jug | - | - | - |
50 | kettle | - | - | - |
51 | ladle | - | - | - |
52 | lamp | - | - | - |
53 | lens (concave, convex, etc.) | - | - | [D115.36] Magnifying lens (7 gp - 1gp)
Lens* (10 gp): Glass magnifier for concentrating rays of light (an examination device). * Prisms and lenses require a very high level of skill in glassblowing, and so are not commonly found, except in the largest cities. Prices and availability of these items may vary considerably from campaign to campaign. |
54 | magic circle | - | - | - |
55 | mortar & pestle | - | 3-18 gp | Ceramic or stone bowl and grinder, used to powder and mix ingredients; various sizes are available. |
56 | pan | - | - | A heavy frying pan does 1-8 points of
damage (at least in the hands of Tika!) (DL2.7)
Skillet - 1 gp, 5# [OSRIC] |
57-58 | parchment | - | 1 sp/sheet | For keeping records.
Parchment (per sheet) - 2 sp, 0# [OSRIC] |
59 | pentacle | - | - | - |
60 | pentagram | - | - | - |
61 | phial | - | - | - |
62 | pipette | - | - | - |
63 | pot | - | - | Pot, iron - 5 sp, 10# [OSRIC] |
64 | prism | - | 10 gp | Triangular, solid-glass item for the refraction
or splitting of light.
* Prisms and lenses require a very high level of skill in glassblowing, and so are not commonly found, except in the largest cities. Prices and availability of these items may vary considerably from campaign to campaign. |
65 | quill | - | 1-5 cp | For use as a writing pen.
Quill (pen) - 1 sp, 0# [OSRIC] |
66-68 | retort | - | 2 gp | Open glass globe with a long, glass neck; used for distillation. |
69 | rod, mixing/stirring | - | - | - |
70-71 | scroll | - | - | - |
72 | scroll tube | - | - | - |
73 | sheet | - | - | - |
74 | skin | - | - | - |
75 | skull () | - | - | - |
76 | spatula | - | - | - |
77 | spoon, measuring | - | - | - |
78 | stand | - | - | - |
79 | stool | - | - | - |
80 | stuffed animal | - | - | - |
81 | tank (container) | - | - | - |
82 | tongs | - | 3 sp | For handling hot glassware and specimens. |
83 | tripod | - | - | - |
84 | tube (container) | - | - | - |
85-86 | tube (piping) | - | - | Glass tubing (1 sp/foot): Material for the making of pipettes and other items. |
87 | tweezers | - | - | - |
88-90 | vial | - | - | Vial, clay (1 sp):
Container with cork, glass, or metal stopper; used for the holding of materials.
Vial, glass (3 sp): As above. Vial, metal (1 gp): As above. |
91 | waterclock | - | - | - |
92 | wire | - | - | [D115.36] Picks and wires (30 gp - 0 gp) |
93-00 | workbench | - | - | - |
Use these lists for direct selection.
Random determination is useful only for
adding items and in odd situations.
<unless otherwise noted, notes are from the Alchemist class, Dragon
General Description ofContainer Contents:
01-03 | ash | - |
04-06 | bark | - |
07-09 | bone | - |
10-14 | chunks | Glass, chunks (1 gp/pound): Raw material for the making of glassware. |
15-17 | cinders | - |
18-22 | crystals | - |
23-26 | dust | - |
27-28 | fibers | - |
29-31 | gelatin | - |
32-33 | globes | - |
34-37 | greasy | - |
41-43 | husks | - |
44-48 | leaves <link?: herb: bay leaves, etc> | - |
49-56 | liquid | - |
57-58 | lump(s) | - |
59-61 | oily | - |
62-65 | paste | - |
66-68 | pellets | - |
69-81 | powder | Blinding powder (pair) (legality: var., var. - *, PHBR2.103: 100, strapping) |
82-83 | semi-liquid | - |
84-85 | skin/hide | - |
86-87 | splinters | - |
88-89 | stalks | - |
90-92 | strands | - |
93-95 | strips | - |
96-00 | viscous | - |
Use these lists for direct selection.
Random determination is useful only for
adding items and in odd situations.
Miscellaneous
Utensils and Personal Items:
<third column is in #>
01 | awl | - | 1-2 damage (T1) |
02 | bandages | - | - |
03 | basin | - | - |
04-05 | basket | - | - |
06 | beater | - | - |
07 | book | - | - |
08-09 | bottle | - | Bottle (wine), glass - 2 gp, 1# [OSRIC] |
10 | bowl | - | - |
11 | box (small) | - | - |
12-13 | brush | - | - |
14 | candle | - | - |
15 | candle snuffer | - | - |
16 | candlestick | - | - |
17 | cane (walking stick) | - | - |
18 | case | - | a phylactery
is a small leather case (case.leather.phlyactery)
<Hebrew font can be used, here in moderation> <weight is given as "0" in the DMG.3.5> |
19 | casket (small) | - | - |
20 | chopper | - | - |
21 | coffer | - | - |
22 | cologne | - | - |
23 | comb | - | - |
24 | cup | - | - |
25 | decanter | - | - |
26 | dipper | - | - |
27 | dish | - | - |
28 | earspoon | - | - |
29 | ewer | - | - |
30 | flagon | - | - |
31 | flask | - | - |
32 | food | - | - |
33 | fork | - | - |
34 | grater | - | - |
35 | grinder | - | - |
36 | hourglass | - | - |
37 | jack (container) | - | <find email from Ed (Greenwood) where he gives 101 definitions for jack> |
38 | jar | - | - |
39 | jug | - | - |
40 | kettle | - | - |
41 | knife | - | - |
42 | knucklebones | - | - |
43 | ladle | - | - |
44-45 | lamp/lantern | - | - |
46 | masher | - | - |
47 | mirror | - | - |
48 | mug | - | - |
49 | needle(s) | - | Needle and thread - 3 cp, 0# |
50 | oil, cooking (or fuel) | - | - |
51 | oil fuel | - | - |
52 | oil, scented | - | - |
53 | pan | - | A heavy frying pan does 1-8 points of damage (at least in the hands of Tika!) (DL2.7) |
54 | parchment | - | - |
55 | pitcher | - | - |
56 | pipe, musical | - | - |
57 | pipe, smoking | - | - |
58 | plate | - | - |
59 | platter | - | - |
60 | pot | - | - |
61 | pouch | 1 or 0.5 | could be: large belt pouch or small belt pouch |
62 | puff | - | - |
63 | quill | - | - |
64 | razor | - | - |
65 | rope | - | note that WSG.36 gives additional rope types. make sub-table? |
66 | salve | - | - |
67 | saucer | - | - |
68 | scraper | - | - |
69 | scroll | - | - |
70 | shaker | - | - |
71 | sifter | - | - |
72 | soap | - | Soap (per lb) - 5 sp, 1# |
73 | spigot | - | - |
74 | spoon | - | - |
75 | stopper | - | - |
76 | statuette/figurine | - | - |
77 | strainer | - | - |
78 | tankard | - | - |
79 | thongs | - | - |
80 | thread | - | - |
81-84 | tinderbox (with flint & steel) | - | - |
85-86 | towel | - | - |
87 | tray | - | - |
88 | trivet | - | - |
89 | tureen | - | - |
90-91 | twine | - | - |
92 | unguent | - | - |
93 | vase | - | - |
94 | vial | - | - |
95 | wallet | - | - |
96 | washcloth | - | - |
97 | whetstone | - | - |
98 | wig | - | - |
99 | wool | - | - |
00 | yarn | - | - |
Use this list to select miscellaneous items
in an area.
Random use is suggested only to fill in
after seletion.
Clothing and
Footwear:
<clothes, 1 set = 3>
01-02 | apron | - | - |
03-04 | belt | - | - |
05 | blouse | - | - |
06-08 | boots | hard = 6, soft = 3 | could be: low hard boots, high hard boots,
low soft boots, or high soft boots
high soft boots
|
09 | buskins | - | - |
10-11 | cap | - | - |
12-13 | cape | - | - |
14-16 | cloak | - | - |
17-18 | coat | - | 10% chance for a fur coat? |
19 | coif | - | - |
20 | doublet | - | Doublet, linen - 3 gp, 1# [OSRIC] |
21-22 | dress | - | - |
23-24 | frock/pinafore | - | - |
25-26 | gauntlets | - | - |
27-28 | girdle | - | Girdle, broad - 2 gp
Girdle, normal - 10 sp |
29 | gloves | - | Clawed gloves (legality: I, 20 gp - 1
C, hard to obtain, PHBR2.103: 94)
Gloves, kidskin, pair - 3 gp, 1/2# [OSRIC] |
30-31 | gown
|
- | Gown, woollen - 5 cp, 1# [OSRIC]
Gown, linen - 3 gp, 1# [OSRIC] Gown, silk - 50+ gp, 1# [OSRIC] |
32-34 | hat | - | - |
35 | habit | - | - |
36-39 | hood | - | - |
40-41 | hose | - | Hose - 1 gp, 0# [OSRIC] |
42-43 | jerkin | - | - |
44 | jupon | - | - |
45-46 | kerchief | - | - |
47-48 | kirtle | - | - |
49-50 | leggings | - | - |
51-54 | linen (drawers) | - | - |
55-58 | linen (undershirt)
tied shirt (volume = 1/4 cubic foot) (carrying capacity = 2.5#) <from PC record sheets> |
- | - |
59 | mantle | - | - |
60 | pantaloons | - | - |
61-62 | petticoat | - | - |
63-66 | pouch/purse (volume = 1/4 cubic foot) (carrying capacity = 2.5#) <from: PC record sheets> | - | - |
67-70 | robe | - | - |
71-74 | sandals | - | - |
75-76 | scarf | - | - |
77 | shawl | - | - |
78-79 | SHIFT <> | - | - |
80-83 | slippers | - | - |
84-86 | smock | - | - |
87-89 | stockings | - | - |
90 | surcoat | - | - |
91 | toga | - | - |
92-94 | trousers | - | - |
95-96 | tunic | - | Tunic, woollen - 5 cp, 1# [OSRIC]
Tunic, banqueting - 10+ gp, 1# [OSRIC] |
97 | veil | - | - |
98 | vest | - | - |
99 | wallet | - | - |
00 | wrapper | - | - |
Select from this list for wardrobe items.
Use random determination only round out
or find an odd article.
Jewelry
and Items Typically Bejeweled:
<jewelry, small = 1-5 gp enc><jewelry,
large = 50 gp enc><third column is in #>
01-02 | anklet | - |
03-06 | armband | - |
07-09 | belt | 0.3 |
10-12 | box | 5 |
13-16 | bracelet | - |
17-19 | brooch () | - |
20-21 | buckle | - |
22-25 | chain | - |
26 | chalice | - |
27 | choker | - |
28-30 | clasp | - |
31-32 | coffer | - |
33 | collar | - |
34-35 | comb | - |
36 | coronet | - |
37 | crown | - |
38-39 | decanter | - |
40 | diadem | - |
41-45 | earring | - |
46-47 | fob | - |
48-52 | goblet | - |
53-54 | headband (fillet) | - |
55-57 | idol | - |
58-59 | locket | - |
60-62 | medal | - |
63-68 | medallion | - |
69-75 | necklace () | 0.5 |
76-78 | pendant | - |
79-83 | pin | Pin (cloak) - 4 sp, 0# |
84 | orb | - |
85-93 | ring () | - |
94 | sceptre | - |
95-96 | seal | - |
97-99 | statuette | - |
00 | tiara | - |
Use the list to select jewelry or to identify items of treasure if jewelry is indicated.
CHAMBER, ROOM,
AND OTHER SPACE LIST
ANTECHAMBER | ARMORY | AUDIENCE- | AVIARY | BANQUET |
BARRACKS | BATH | BEDROOM/BOUDIOR | BESTIARY | CELL |
CHANTRY | CHAPEL | CISTERN | CLASS- | CLOSET |
CONJURING- | CORRIDOR | COURT | CRYPT | DINING- |
DIVINATION- | DORMITORY | DRESSING ROOM | ENTRY-/VESTIBULE | GALLERY |
GAME ROOM | GUARDROOOM | HALL | HALL, GREAT | HALLWAY |
HAREM/SERAGLIO | KENNEL | KITCHEN | LABORATORY | LIBRARY |
LOUNGE | MEDITATION | OBSERVATORY | OFFICE | PANTRY |
PEN/PRISON | PRIVY/SECRET- | RECEPTION- | REFECTORY | ROBING ROOM |
SALON | SHRINE | SITTING ROOM | SMITHY | SOLAR |
STABLE | STORAGE | STRONGROOM/VAULT | STUDY | TEMPLE |
THRONE ROOM | TORTURE CHAMBER | TRAINING/EXERCISE- | TROPHY ROOM/MUSEUM | WAITING ROOM |
WATER CLOSET/TOILET | WELL | WORKROOM | WORKSHOP |
1. ANTECHAMBER | - |
2. ARMORY | - |
3. AUDIENCE- | - |
4. AVIARY | - |
5. BANQUET | - |
6. BARRACKS | - |
7. BATH | - |
8. BEDROOM/BOUDIOR | - |
9. BESTIARY | - |
10. CELL | - |
11. CHANTRY | - |
12. CHAPEL | A1.10.19 |
13. CISTERN | - |
14. CLASS- | - |
15. CLOSET | - |
16. CONJURING- | - |
17. CORRIDOR | - |
18. COURT | - |
19. CRYPT | - |
20. DINING- | - |
21. DIVINATION- | - |
22. DORMITORY | A1.7.11 |
23. DRESSING ROOM | - |
24. ENTRY-/VESTIBULE | - |
25. GALLERY | - |
26. GAME ROOM | - |
27. GUARDROOM | A1.5.3 |
28. HALL | A1.8.13 |
29. HALL, GREAT | - |
30. HALLWAY | - |
31. HAREM/SERAGLIO | - |
32. KENNEL | - |
33. KITCHEN | - |
34. LABORATORY | - |
35. LIBRARY | - |
36. LOUNGE | - |
37. MEDITATION | - |
38. OBSERVATORY | - |
39. OFFICE | - |
40. PANTRY | - |
41. PEN/PRISON | - |
42. PRIVY/SECRET- | - |
43. RECEPTION- | - |
44. REFECTORY | - |
45. ROBING ROOM | - |
46. SALON | - |
47. SHRINE | - |
48. SITTING ROOM | - |
49. SMITHY | - |
50. {SOLAR} | - |
51. STABLE | A1.6.6 |
52. STORAGE | A1.12.4 |
53. STRONGROOM/VAULT | - |
54. STUDY | - |
55. TEMPLE | A1.9.17(Gruumsh), A1.10.18(Gruumsh). |
56. THRONE ROOM | - |
57. TORTURE CHAMBER | - |
58. TRAINING/EXERCISE- | - |
59. TROPHY ROOM/MUSEUM | - |
60. WAITING ROOM | - |
61. WATER CLOSET/TOILET | - |
62. WELL | - |
63. WORKROOM | - |
64. WORKSHOP | - |
<65-00. EMPTY ROOM> | - |
Food & Drink +
Condiments
& Seasonings +
LIBRARY
<"at least 200 square feet" : DMG.32>
<DMG.115: what is the cost of a library?:
2000 gp per 'spell level' of the library?>
<"built up in gaining of levels of
experience and whatever other reasons are applicable">
<does each 1st level MU begin play
with a library of 1000 gp? (this assumes 0-level rules)>
<certain books (eg. the books in U1),
are designated as library books. the value of these books should go towards
the value of a library>
<in theory, there are 9 levels of libraries>
<in theory, a 1st level MU can build
a library. BUILD library>
<the initial space costs 2000 gp>
<a higher-level library can be visited,
and books can be taken from that library. this reduces the 'level' of that
library>
<if in a library, ENCAMP - MAGIC -
RESEARCH>
Level | Cost |
0 | - |
1 | 2000 |
2 | 4000 |
3 | 6000 |
4 | 8000 |
5 | 10,000 |
6 | 12,000 |
7 | 14,000 |
8 | 16,000 |
9 | 18,000 |
TORTURE CHAMBER
Torture Chamber Furnishings +
WORKROOM
<"at least 200 square feet" : DMG.32>