ORCWARDNESS
by Ataniel Annyn Noel

Dragon #54 Dragon - Spells Magick Items

Sitting with his companions in comfort 
around the gaming table, the observant 
player suddenly notices that one of his 
fellows is undergoing a peculiar transformation. 
From a cheerful example of 
camaradarie, sportsmanship, and tolerance, 
he or she degenerates into loutishness, 
malevolence, maliciousness, 
acrimony, spite, barbarity, and churlishness. 
The player, due to the malignant 
influence of a diabolic spell or artifact, is 
becoming a crude, savage orc in the homey 
confines of the gaming room. 

Happens every time, right? 

The causes of these lapses into orcwardness 
are many; those listed here are 
those which seem most frequently to 
manifest themselves. 

P'un In-Tendid: This awesome verbal 
spell can only be legally cast by chaotic 
characters. It causes spasms, screams, 
and groans (from those within hearing 
range) for one turn. Countering it with 
different forms of the same spell will only 
prolong the agony for everyone. A lawful 
good mage can counter with a Spontaneous 
Superior Joke
, causing the 
punster to become silent and blush 
slightly for one round.

Pipe of ReekingMiasma Nicotiniana
and the Dread Havana Stench: Can inflict 
the following injuries on non-wielders: 
uncontrollable sniffles, withering of 
sinuses; spasmodic coughing, and possible 
fire damage. The Pipe of Reeking 
doubles the radius of its damage if it contains 
such exotic mixtures as cherry-sherry-berry 
marmalade or jogger-shoe 
twist. All can be countered with a Word 
of Power, Water,
or a Punch in the Teeth
(Punch in the Nose is powerless since a 
smoker's nose is not functional.) Similar 
evils are wrought by Unclean Catbox 
and Vile Aura of the Soap-Loather

Spells of Reiteration and Interruptus 
Idioticus
: These two spells, when used 
respectively by the DM and a person 
playing a fighter or a thief, continue interminably, 
alternating reinforcing one 
another, until a save is thrown. Example:

    DM: Yer goin' into this room...
    Fighter: What room?
    DM: Yer going' inta this room, see...
    Fighter: What kinda room?
    DM: Yer goin' inta this room, see, 
and...
    Fighter: Is there an entrance?
Counterspells can only be cast by lawful 
good clerics and mages. One excellent 
spell is, "Let's go out and get a pizza 
--but we'll leave the DM there." (if the 
fighter asks, "What pizza place?" make 
him do the buying. 

Junque Fude: These substances are 
usually summoned by a lawful good 
mother or the kid with the car. They have 
different devastating effects, depending 
upon character type, as follows: 

Chaotic Pudgy: forgetfulness of dietary 
oaths.

Health-Food Ranger or Dieting Druid: 
madness and loathing. 

Thief: the grabbies. 

Lawful good stout female elf: outcry. 

Lawful good skinny female elf: Unbelievable 
outcry. 

These reactions continue for one turn, 
followed by three turns of indiscriminate 
gobbling. Female paladins can counter 
with a Wand of Celery.




Ring of Engagement 

Although desirable 
elsewhere, in the gaming room this 
artifact causes a startling change in charisma, 
shortened attention span, and incessant 
discussion of non-game material 
(usually white satin, lace, and pearls). 
This condition is doubled by Ring of 
Binding
, but can be temporarily alleviated 
by Distant Honeymoon. In some cases 
these disturbing effects disappear altogether 
(along with the wielder) if the 
wielder's mate converts to 
Pigskin Worship or Compulsory Attendance 
of Opera


The Lost Book: Not a source of orcwardness, 
but a result of it, this beautifully 
bound, fully illuminated book contains 
all wisdom. It alone hold every 
specific, unambiguous answer to any 
question disputed in the game. It is only 
when such a dispute arises that it is noticed 
that the book in question has disappered. 
It has been borrowed -- by an 
orc. 


Miniature Metal Monster: The display 
of a new miniature metal monster never 
before seen in the gaming room can 
cause envy, jealousy, spite, and covetousness, 
or, just as easily, derision, mockery, 
scorn, and disdain. The wielder, in 
any case, will be filled with intolerable 
pride unless his display is countered by 
the incantation, "Aw, that was on sale for 
fifty coppers last week." 

Illusion of Total Absolute Universal 
Wisdom
: A chaotic good beginner or 
third-level Bullmaster who cloaks himself 
in this illusion will seem, for two to 
seven turns, to have superhuman knowledge 
of every detail of the game, reciting 
rules, facts, statistics, and episodes of 
forgotten campaigns with apparent complete 
authority, to the great benefit of his 
effective charisma. But once a true authority 
on the topic has pierced this illusion, 
the wielder is seen as one more 
boasting orc, his words empty, his facts 
baseless. 

Spell of Anecdotage: Causes a condition 
of senility and second childhood, 
which often sets in before the first childhood 
is over. The spell's power arises 
from the maps, books and other paraphernalia 
of the game itself, insidiously 
and inexorably, eventually afflicting all 
players at one time or another. The result: 
a ceaseless flow of suchverbiage 
as, "We was goin' down this tunnel when 
these trolls jumped our elf, "The effect is 
hardly distinguishable from that of a 
child playing cowboy, recounting, "We 
was ridin' up this gulch, when..." This is 
the worst Orciform Plague, as it can 
strike any player at any time, even outside 
the gaming room, even when visiting 
great aunts, throughout the player's 
lifetime.