Airbolt (Alteration)
Level: 3
Range: 1"/level
Duration: Instant.
Components: V
CT: 3 segments
ST: None
AE: One target
Explanation/Description: By means
of this spell, a magic-user
is able to
create a concentrated blast
of air
roughly 3? in diameter.
Using only
verbal components, this
spell utilizes
the air around it and focuses
it into a
powerful beam that may then
be
directed by the spell-caster.
Although
this spell works underwater
(where
oxygen exists in a hydrogenated
form),
it will not work in a vacuum.
Airbolt
may be used as an offensive
weapon, a
powerful version of
gust of wind, or a
modified push
spell. Because of the
spells concentrated beam,
only one
creature or item may be
targeted per
spell. Damage for this spell
is 1d6 per
level (or 2d6 per level
underwater, due
to the greater ability to
concentrate the
spell in this medium). A
saving throw
vs. spells allows the one
attacked to
take half damage. The spell-caster
blows a puff of air as this
spell is cast.
With regard to the searechter, airbolt
has a range of 6? in water
and 2? in
air, and it does 6-36 hp
damage in
water and 3-18 hp damage
in air. The
airbolt is not as
potent in the air
because it diffuses, whereas
the spell is
enhanced by the dense medium
of
water. A saving throw vs.
spells allows
the target creature to dodge
a portion
of the spells blast. The
bolt is guided by
sight, so a blinded searechter
cannot
cast this spell.
by Dougal Demokopoliss