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Dungeons & Dragons | - | Dragon magazine | - | The Dragon #19 |
1) The location of the treasure
1-6 | Chest |
7-9 | Urn |
10-12 | Bag |
13-15 | Pot |
16-17 | Loose |
18 | Carried |
19 | Hidden (Wall, Floor, Secret Compartment, etc.) |
20 | Ref's Choice |
01-20 | 1-8 Daggers (1 in 6 poison) |
21-36 | 1-6 Arrows |
37-46 | 1-3 Spears (1 in 6 poison) |
47-62 | Gas |
63-78 | Poison Lock |
79-88 | Monster in Chest (Pay attention to monster’s size) |
89-92 | Exploding Chest (2-7 dice of damage) |
93-95 | Chest Does a Spell At Person |
96 | Chest Acts as Mirror of Life Trapping |
97 | Intelligent Chest (2nd -7th Level Magic User) |
98 | Lose One Level of Experience |
99 | Lose One Magic Item |
00 | Roll Twice |
4) Gasses (Roll 6 sided die for first digit and 4 sided die for second digit)
11-12 | Obscures Vision (Players run into each other, miss treasure, etc.) |
13-14 | Blinds Player 01-100 Hours |
21-22 | Fear During Next 2-9 Fights |
23-24 | Sleep 6-36 Rounds |
31 | + 1-4 Points to Random Ability (8 hours) (1 in 10 permanent) |
32-33 | Sick: Return to Surface (1 in 6 in coma) |
34 | Paralyzation |
41 | Stone |
42 | Death!! |
43 | Polymorph to Monster or Animal 10’R. |
44 | Amnesia (1-20 days, 1 in 6 permanent) |
51-52 | Change Alignment |
53-54 | Slow (As slow spell) |
61-62 | Haste (As haste spell) |
63 | Cloud Kill |
64 | Go Berserk! Attack Friends! |