PLAYER CHARACTER ABILITY SUMMARIES
The Wizard | The Illusionist | The Thief | The Assassin | The Fighter |
The Paladin | The Ranger |
DUNGEON MASTERS SCREEN
Attack Matrix for Priests, Druids, and Monks | Attack Matrix for Fighters, Paladins, Rangers, Bards, && 0 Level Hobbits && Humans | Attack Matrix for Wizards/Illusionists | Attack Matrix for Thieves && Assassins | AC Table |
- | - | Gaze Attacks | - | - |
-
Attack Matrix for Monsters (Incl. Goblins, Hobgoblins, Kobolds, and Orcs) | Saving Throw Matrix for Characters and Human Types | - | Saving Throw Matrix for Monsters | Missile Fire Cover and Concealment Modifiiers |
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Encounter Reactions | Detection of Invisibility | Wall Climbing Table, Feet Per Round of Climbing | Direction of Attack | Surprise Table |
Listening at Doors | Types of Armor and Encumbrance | - | - | - |
-
Matrix for Priests Affecting Undead | Saving Throw Matrix for Magickal and Non-magickal items | Creatures Struck Only By Magick Weapons | - | - |
- | - | - | - | - |