Level: 4
Range: 1"/level
Duration: 2 rounds
Area of Effect: Special
Components: V,S,M
Casting Time: 4 segments
Saving Throw: ½
UW:
No
This spell
requires a
crystal, a faceted gem,
quartz, or cut glass --
of at least an inch
in length.
The spellcaster throws the
crystal at a target creature
or area
while speaking the final
words of the
spell, and its path creates
a glowing
"bolt" in the air similar
in appearance to
Tulrun's
tracer (q.v.). The bolt is four
feet in diameter, begins
1" from the
caster, and extends onward
to a maximum
length of 1" per level of
the caster.
The bolt will not materialize
underwater,
and ends where the
crystal strikes
water, strikes any barrier,
or passes
beyond the caster's range.
(The crystal
is consumed instantly, in
a burst, if it
passes beyond the caster's
maximum
range, and is otherwise
consumed at
the expiration of the spell.)
Any
living
thing
coming into contact with the bolt
will
suffer 1-4 hit points of shock damage
per
level or hit dice it possesses
(ignoring
additions; a 5 + 5 hit dice monster
would
take 5-20 just as one of 5 hit
dice
would).
A hit roll, with any modifications
for missile-weapon ranges,
is
made when the spell is cast;
refer to
Grenade-Like Missiles: Misses
Location
Table,
DMG p. 64, if a miss is indicated a
creature struck by the crystal
suffers 1-
6 points of damage per level
or hit dice
it possesses. The creature
may grasp
the crystal and hurl it
back at the caster,
and the bolt will continue
to form to the
limit of the caster's range
(so that a caster
may be struck by his or
her own
bolt], but when directly
grasping the
crystal, any creature will
suffer a further
1-6 hit points of damage
per level
or hit dice it possesses
and must make a
system shock survival roll.
A skybolt lasts for two rounds
after
its casting.
It can be destroyed in whole
or in part by contact with
an anti-magic
shell, wall of force, shield,
or similar
spells, dispel magic, or
gust of wind. It
cannot be deflected, grounded,
or insulated
against. It will not conduct
through metallic substances,
but note
that armor that is not airtight
will not
negate the effects of a
skybolt. Creatures
and nonmagical objects entering
the skybolt will not deflect,
negate, or
sever it. A crystal entering
an area of
magical protection which
does not
allow formation of the bolt
is instantly
rendered harmless.
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