Level: 4
Range: 1"
Duration: 4 rounds/level
of caster
Area of Effect: Special
Components: V,S,M
Casting Time: 8 segments
Saving Throw: None
When
this spell is cast, the
tracer --a continuous
continuous,
luminescent
pathway akin to a
light
spell--comes into being within a
1" radius of the caster.
It shows the
most recent path of any
single creature
whose path the caster wishes
to trace,
described verbally by the
caster over
the material component (a
pinch of
phosphorus or a glowing
life-form such
as a fungus or glowworm).
The creature
must have been present in
the 1"
radius area about the caster
within a
period of 1 day per level
of the caster
for the tracer to appear.
The tracer will
show the route of the creature
within
the 1" area, and then expand
(at a rate
of 60"/round) along the
route taken by <check ">
the creature, moving in
that direction
for the duration of the
spell. Once
beyond the 1" initial radius,
it will only
show the path of the creature?who
need not have been seen
by, or be
known to, the spellcaster?as
long as it
remains in physical contact
with the
ground. Pass without trace
and similar
magics will not confuse
the tracer, and
it will follow the creature?s
route
through physical barriers
(i.e., doors)
and across gaps (i.e., the
results of a
jump or dimension door,
to purely
physical acrobatics) of
up to 14". It will
not otherwise show aerial
travel, but
will shine in and under
water.
The path will end when the
target
creature is reached, when
the spell
expires, or at any place
to which the
target creature teleported,
left the
plane of the caster, or
embarked upon a
mount or conveyance such
as a cart,
ship, or carpet of flying.
In the latter
case, an individual reaching
the path?s
end will receive a clear
mental picture
of the destination traveled
to, even if on
another plane. If the target
creature
took a mount or conveyance,
the mental
picture will be of the destination
reached. Portions of the
tracer can be
negated by dispel magic,
continual
darkness, and the like,
but it cannot be
physically disturbed (i.e.,
a gust of wind
would not shift it). When
the spell
expires, the tracer will
have slowly faded
into nothingness; no one
not having
reached its end will receive
any mental
picture of the target's
destination. The
tracer is intangible and
cannot be
walked upon. It may be passed
through
or traveled within without
harm and
does not activate magic
upon contact or
distort magic or physical
phenomena
passing through it.
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