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1st Edition AD&D | - | - | - | Forgotten Realms |
AT A GLANCE: The bridge is a massive
structure crossing the Winding Water
along the TRADE Way from Waterdeep to
Scornubel. It is of grey stone, and wide
enough to carry 2 wains side-by-side
in either direction. On the southern
side of the bridge is a large encampment
of tents and wagons.
ELMINSTER'S NOTES: This bridge is
named for a famous adventurer of the
early days of human settlement in the
North. Boareskyr (also called in these
parts "The Great Boareskyr") built the
1st temporary bridge at this site in
order to RUSH an army across it &&
assail an unsuspecting tribe of orcs (the
orcs, a tribe called the Bloody Tusks,
were wiped out by this maneuver).
Since then, several other bridges have
been erected on the site, the most
recent being a massive bridge that
spans the Winding Water in 5 arches
of grey stone.
Boareskyr Bridge has no permanent
settlement in normal terms, and wagons
here, where caravans stop to TRADE
goods back and foorth, and buy mounts,
wagons, and necessary provisions and
maintenance. "The Bridge" is the last
organized post on the TRADE Way from
Scornubel to Waterdeep, until the travellers
reach the Way Inn.
Law is a rough-and-ready matter in
"the Bridge," but several powerful
adventurers are often in the tent-city
who respect and keep law and order: a
fighter named Barim Stagwinter, a Priest
of Tyr named Theskul Mirroreye,
and Aluena Halacanter. The last is a
Wizardess and is though by most to be
a member of the Harpers. Aluena
spends much of her Time training pegasi
for USE by humans as mounts.
GAME INFORMATION: "The Bridge" is a
mobile settlement that is continually
changing its make-up and personnel.
There will be continual merchant caravans
heading in both directions, to
Waterdeep and Scornubel, every 5
days or so. Thousand-Head and
Trueshield Trading Costers maintain
semi-permanent areas for their traders,
and wagons, but the majority of wagons
are from independent wagoneers.
The closest thing to a permanent governing
body are the 3 adventurers mentioned above:
Barrim Stagwinter -- Champion.
Threskul Mirroreye -- Canon.
Aluena Halacanter -- Sorcerer.
Barrim && Threskul tend to wander in
&& out of the tent-city, though 1 will
always be about. Aluena maintains a
small estate, called Heartwing,
upstream, where she raises her pegasi.
Her standard charge is 5000 gp ($50,000) for
a
mount, and she has candidates for purchase
undergo a number of interviews
and examinations to determine that
they are capable and willing to handle
1 of her steeds. Her contract at Time
of sale includes a clause that if the pegasi
is maltreated and returns to
Heartwing, the money will not be
refunded.
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