BOARESKYR (Boar-reh-SKEER) BRIDGE
 
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1st Edition AD&D - - - Forgotten Realms

AT A GLANCE: The bridge is a massive 
structure crossing the Winding Water 
along the TRADE Way from Waterdeep to 
Scornubel.  It is of grey stone, and wide 
enough to carry 2 wains side-by-side 
in either direction.  On the southern 
side of the bridge is a large encampment 
of tents and wagons. 

ELMINSTER'S NOTES: This bridge is 
named for a famous adventurer of the 
early days of human settlement in the 
North.  Boareskyr (also called in these 
parts "The Great Boareskyr") built the 
1st temporary bridge at this site in 
order to RUSH an army across it && 
assail an unsuspecting tribe of orcs (the 
orcs, a tribe called the Bloody Tusks,  
were wiped out by this maneuver).  
Since then, several other bridges have 
been erected on the site, the most 
recent being a massive bridge that 
spans the Winding Water in 5 arches 
of grey stone
.

Boareskyr Bridge has no permanent 
settlement in normal terms, and wagons 
here, where caravans stop to TRADE 
goods back and foorth, and buy mounts, 
wagons, and necessary provisions and 
maintenance.  "The Bridge" is the last 
organized post on the TRADE Way from 
Scornubel to Waterdeep, until the travellers 
reach the Way Inn.

Law is a rough-and-ready matter in 
"the Bridge," but several powerful 
adventurers are often in the tent-city 
who respect and keep law and order: a 
fighter named Barim Stagwinter, a Priest 
of Tyr named Theskul Mirroreye, 
and Aluena Halacanter.  The last is a 
Wizardess and is though by most to be 
a member of the Harpers.  Aluena 
spends much of her Time training pegasi 
for USE by humans as mounts. 

GAME INFORMATION: "The Bridge" is a 
mobile settlement that is continually 
changing its make-up and personnel. 
There will be continual merchant caravans 
heading in both directions, to 
Waterdeep and Scornubel, every 5 
days or so.  Thousand-Head and 
Trueshield Trading Costers maintain 
semi-permanent areas for their traders, 
and wagons, but the majority of wagons 
are from independent wagoneers. 

The closest thing to a permanent governing 
body are the 3 adventurers mentioned above:

    Barrim Stagwinter -- Champion.
    Threskul Mirroreye -- Canon.
    Aluena Halacanter -- Sorcerer.

Barrim && Threskul tend to wander in 
&& out of the tent-city, though 1 will 
always be about.  Aluena maintains a 
small estate, called Heartwing, 
upstream, where she raises her pegasi.  
Her standard charge is 5000 gp ($50,000) for a 
mount, and she has candidates for purchase 
undergo a number of interviews 
and examinations to determine that 
they are capable and willing to handle 
1 of her steeds.  Her contract at Time 
of sale includes a clause that if the pegasi 
is maltreated and returns to 
Heartwing, the money will not be 
refunded.
 



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