$
 


$tarting Money
-
-
The Monetary $ystem
$ Changing,
Bank$,
$
Loans,
Jeweler$,
Shinare (god of money)
Zilchus (god of money)
Waukeen (goddess of money)
Xerbo (god of money)
PH

$tarting $



Your character is unusual, xceptional as compared to the norm.
This applies to abilities && funds as well.
Thus, he || she will have a large supply of coins with which to purchase equipment and supplies to begin adventuring.
The possible # of g.p. with which a player begins depends upon the character class:
 
Cleric 30-180 g.p. (3d6)
Fighter 50-200 g.p. (5d4)
Magic-user 20- 80 g.p. (2d4)
Thief 20-120 g.p. (2d6)
Monk 5- 20 g.p. (5d4)

To determine the number of g.p. your character has at the start, simply roll the appropriate dice and total the sum
(adding a decimal place if necessary).

Most of these funds will quickly be spent on the costs of staying in the adventuring AREA and
acquiring the equipment which will be used for adventuring.
(See BASIC EQUIPMENT AND SUPPLIES COSTS table hereafter.)

ADQ: How much Money does a multi-classed
character start with?
ADA: A multi-classed character is entitled
to the total starting cash for all professed
classes combined.
(Polyhedron #16)

The Monetary $ystem




The basic unit of exchange is the  piece (g.p. hereafter). There are
coins of lesser && greater value, and these are shown on the table below.
It is also common to use gems of various sorts and values as coin.
 
10 copper pieces (c.p.) = 1 $ilver piece
20 silver pieces (s.p.) = 1 g.p.
2 electrum pieces (e.p.) = 1 g.p.
1 platinum piece (p.p.) = 5 g.p.

Thus:

200 c.p. = 20 $.p. = 2e.p. = 1 g.p. = 1/5p.p.

It is assumed that the size and weight of each coin is relatively equal to
each other coin, regardless of type.

Your character will most probably be adventuring in an AREA where money
is plentiful. Think of the situation as similar to Alaskan boom towns during
the gold rush days, when eggs sold for one dollar each and mining tools sold
for $20, $50, and $100 or more! Costs in the adventuring AREA are
distorted because of the law of supply && demand -- the supply of coin is
high, while supplies of equipment for adventurers are in great demand.
 

<10 coins to the #>

<-- assume 4,000 g.p. are equal to a cubic foot for purposes of this spell. - Fool's Gold> < <-- compare to How Many Coins in a Coffer?, and make a note there >
<compare to PC record sheets, where 100 gp weight = 1 cubic foot>
<game school: go with the latter>


Crommor

$ Changing, Bank$, Loan$ & Jeweler$

Characters should carefully shop around whenever possible to determine which establishment offers them the best value.

Money Changing:


 

Large sums of lower value coins can be changed to a smaller number of
larger value coins, and vice versa, at a relatively small cost -- typically 3%
of the transaction. This is done at the money changer‘s.


Anteos

Banks:

The money changer will also score as a banker, keeping funds and giving a marker to
vouch for the amount. Note that bankers will not usually give any interest.


Cassalanter


Ruldegost
 

Loans: Bankers will give loans according to the reliability, reknown, status, and
material possessions of the individual.


Cragsmere


Maernos

An unknown and low-level
character is unlikely to get a loan without giving security for the value of
the amount borrowed. Furthermore, the interest rate will be high --
typically 10% per month or even 5% per week. A well-known and
propertied character can typically get large loans at relatively low interest
-- 1 % per week or thereabouts.

Jewelers: Jewelers, and gem merchants, will buy and sell jewelry and gems.
The buying price will usually be 20% under the actual value of the piece or
stone.

<move, added headings>
 
 





Ecology Fund

Reduce - Reuse - Recycle


<A PC and His Money ... : BD4.55>
* instead of sp, just $
* 1 sp = 1 $
* 10 cp = 1 sp (1 $)
    * 5 sp = 1 ep
    * 10 sp = 1 gp
    * 50 sp = 1 pp

* monetary treasure : convert gp to sp, leave gems & jewelry as is
* if pp, as is, although a 50% chance to x5, and convert to gp

* redo all equipment lists, and convert costs to $ (sp)
 


Heh...

I'll keep badgering the Trolls about the matter, but somehow I believe we are stuck with their unweildy system.
Blast me for being so obtuse in creating the AD&D one. that is the proximate cause of the problem 

Cheers,
Gary
 


As well as all should understand that love of money is the root of much, if not all, evil 

Cheers,
Gary