Level: 7
Range: 1"
Duration: Special
Area of Effect: Special
Components: V,S,M
Casting Time: 1 turn
Saving Throw: Special
When
this spell is CAST, a clap
of thunder
sounds and a
billowing cloud of smoke
erupts from the caster.
Within this
cloud appears a
flaming chariot pulled
by two
fiery horses. This vehicle moves
<cf. MP, Appendix II, for details of fire
horses>
24" on the ground, 48" flying
and can
carry up to nine man-sized
creatures
(the caster need not be
among them).
The chariot will feel uncomfortably
hot
to approach, and merely
touching one
of the horses will do 3-24
points of fiery
damage, but boarding or
touching the
chariot will do no damage.
Anyone in
the chariot may control
the path of the
chariot by verbal command,
causing
the flaming steeds to stop
or go, walk,
trot, run or fly, turn left
or right, rise,
or descend. The vehicle
and steeds can
be harmed by water (one
quart will
cause 1 hit point of damage)
or by magical
weapons. The steeds are
AC2, and
can be dispelled by inflicting
30 hit
points of damage each upon
them. The
steeds and chariot can be
forcibly
returned to the Elemental
Plane of Fire
by use of such spells as
dispel magic,
holy/unholy word, etc. Fire
or electricity
will not harm the chariot
or steeds,
but cold-, ice-, or water-based
magic
will do them double damage.
A death chariot closely resembles
a
Chariot
of Sustarre, save that its
enchantments are less stable
and more
temporary; at the end of
1 turn after
casting (or at any time
previous to that,
if the caster wishes), the
death chariot
will suddenly explode in
a gigantic ball
of fire and vanish (along
with its steeds).
All in the chariot or within
3? will take
10-40 points of fiery, damage
(save
equals half damage); passengers
will
suffer a further 2 hp of
blast shock (as
oxygen is consumed in the
blast, and air
rushes back in to fill the
void), and -- if
the chariot vanishes in
midair -- falling
damage applies unless magical
items or
spells afford escape. Readily
combustible
materials such as cloth,
wood,
paper, and oil will be consumed
in the
blast (add flaming oil damage
to any
chariot passenger carrying
it upon
their person). All other
items (including
scrolls and spell books)
gain a saving
throw vs. fireball. If items
also suffer a
fall (i.e., from a midair
death chariot
blast), they must also save
against its
effects. The bringing of
an alchemy jug
or decanter of endless water
into or
onto the chariot will cause
it to immediately
explode.
Note that a druid could
well deceive others into
thinking the
death chariot is a Chariot
of Sustarre by
touching them before they
enter the
chariot and accompanying
them. The
druid causes the chariot
to explode by
act of will, not verbal
command, so he
or she could "bail out"
before igniting
the trap-or, alternatively,
ride the
chariot in safety for a
short trip (i.e.,
across a chasm, down from
a cliff, tower,
battlement, etc.) and then
leave it as
a fiery trap, or even send
it back at a
pursuing enemy before causing
it to
explode. Attempts to charm,
sleep, or
hold the fiery steeds will
be unsuccessful.
The maximum duration of existence
of a death chariot (if not
exploded
earlier) is 1 round per
level of the caster;
if kept until maximum duration,
the
chariot will fade away harmlessly,
and
not explode.
MC: The material components
of the spell are a small
piece of
wood, bark, or handful of
shavings, two
holly berries, and a fire
source at least
equal to a torch.
LETTERS
Chariot of confusion
-
Dear Dragon,
“Pages from the Mages IV”
in issue #97 was <link>
indeed well written, but
one part didn’t make
sense to me. In the second
paragraph of the
description of the Death
Chariot spell on page 34,
it states: “. . . at the
end of 1 turn after casting
(or any time previous to
that if the caster wishes),
the death chariot will suddenly
explode in a
gigantic ball of fire and
vanish.” This is fine,
except that at the end of
that paragraph, the text
contradicts itself: “The
maximum duration of
existence of a death chariot
(if not exploded
earlier) is 1 round per
level of the caster; if kept
until the maximum duration,
the chariot will fade
away harmlessly, and not
explode.”
Is the maximum duration 1
turn, or 1 round
per level? Does the chariot
explode at maximum
duration, or fade away harmlessly?
Todd Shafritz
Aurora, Colo.
(Dragon #99)
Hmmmm. I guess we can‘t
squirm our way
out of this one, so the
only thing to do is back up
and pretend we’re still
editing the manuscript. If
we had it to do over
again, we’d change the text
to say that the caster
can will the chariot to explode
at any time (presumably
after all of his
enemies have climbed
on), but if the chariot is
allowed to remain in
existence up to the maximum
duration of 1 round per
level, then it will
simply fade away without
blasting the passengers
at the same time. If
that answer doesn’t satisfy
you, then hop aboard
my chariot and we'll discuss
it further.
-- K M
(Dragon
#99)
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