A of E: One quadruped creature
CT: ½ segment
When
this useful
cantrip is used, the caster
may cause one four-legged
creature (if
intelligent, it gains a
saving throw vs.
spell--which, if successful,
negates the
cantrip) to move at its
max. movement
rate for one round, plus
one additional
round per level of the caster.
The
beast may be ridden or not;
direction
traveled is arrow-straight
(regardless of
mount's, rider's, or caster's
wishes) in
the direction pointed at
by the caster (if
this leads into a snare,
pit, or precipice
known to the beast or any
rider on it, a
saving throw vs. spell at
+ 3 is allowed;
if successful, the beast
will turn aside at
the last moment and continue
in a new
course, detouring freely
as terrain
demands, until the cantrip
expires). Gallop
has the same effect on unfamiliar,
unwilling, lame, or exhausted
creatures
alike. The enspelled beast
cannot pull a
laden cart or wagon without
incurring
a half-movement-rate penalty,
and
although this cantrip can
be used on
exhausted creatures, they
can be permanently
damaged or even slain by
the
effort (system shock roll
applies in
many cases). The caster
can ride the
enspelled creature, and
in any case can
halt a gallop before its
expiration by act
of will, whenever he or
she wishes, if
the gallop is of his or
her own casting.
C: The cantrip is cast by
touching the target
creature, making a soft
kissing or
clucking noise with the
lips as contact is
made, and continuing this
noise as the
caster points in the desired
direction of
travel (impossibilities,
such as straight
up into the air or straight
down into the
ground, will have no effect
and will
merely waste the magic);
effects are
immediate.
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