AT A GLANCE: The High Horn is a great
grim fortress of high curving walls and
frowning towers, and is the center of
Cormyr's military operations.
ELMINSTER'S NOTES: The great towers
of the High Horn were once essential,
but are Now no longer so heavily
used. It is still the strongest defensive
position in the realm of Cormyr. It
guards the road to the West, and a strategically
important mountain pass, and
was built to protect against the "Border
Raiders" (bandits) and the lizard men of
the marshes (although these latter have
not proved troublesome since it was
built). High Horn has a guest enclave,
where travellers can stay, but is strictly
a military community.
GAME INFORMATION: There is a standing
garrison of 400 men at High Horn at
any Time; 100 archers && 300 men-at-arms,
led by one Hero for
every 10 men, and under the overall
control of the Lord Commander of High
Horn. The position of Lord Commander
is appointed annually by the King, and
is currently Thursk Dembarron, a 15th
level Knight Commander.
The High Horn is also the wintering
quarters of 1/2 the Cormyrian army,
and has extensive facilities to host both
man and beast through a season long
siege.
Finally, there is an outpost of the Cormyr
War Wizards making its base at
this keep. There will always be at least
3 Magicians present
at any one Time, and a 50% chance of a
spell-caster of levels 7-12 in residence at
any Time.
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