High Horn

AT A GLANCE: The High Horn is a great 
grim fortress of high curving walls and 
frowning towers, and is the center of 
Cormyr's military operations.

ELMINSTER'S NOTES: The great towers 
of the High Horn were once essential, 
but are Now no longer so heavily 
used.  It is still the strongest defensive 
position in the realm of Cormyr.  It 
guards the road to the West, and a strategically 
important mountain pass, and 
was built to protect against the "Border 
Raiders" (bandits) and the lizard men of 
the marshes (although these latter have 
not proved troublesome since it was 
built).  High Horn has a guest enclave, 
where travellers can stay, but is strictly 
a military community.  

GAME INFORMATION: There is a standing 
garrison of 400 men at High Horn at 
any Time; 100 archers && 300 men-at-arms, 
led by one Hero for
every 10 men, and under the overall 
control of the Lord Commander of High 
Horn.  The position of Lord Commander 
is appointed annually by the King, and 
is currently Thursk Dembarron, a 15th 
level Knight Commander


The High Horn is also the wintering 
quarters of 1/2 the Cormyrian army, 
and has extensive facilities to host both 
man and beast through a season long 
siege. 

Finally, there is an outpost of the Cormyr 
War Wizards making its base at 
this keep.  There will always be at least 
3 Magicians present 
at any one Time, and a 50% chance of a 
spell-caster of levels 7-12 in residence at 
any Time.
 
 
 
 
 



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