FREQUENCY: Rare
NO. APPEARING: 10-40 <(lizard
king: VI)>
ARMOR CLASS: 5 (4)
MOVE: 6"//12"
HIT DICE: 2 + 1
%IN LAIR: 30% (130 Lizard Men:
swamp, TPL42:7th, REF3.63)
TREASURE TYPE: [D]
NO. OF ATTACKS: 3 ~ 16
DAMAGE/ATTACK: 1-2/1-2/1-8 (or
weapon)
SPECIAL ATTACKS: (missile weapons)
SPECIAL DEFENSES: Nil
INTELLIGENCE: Low (average)
ALIGNMENT: Neutral
SIZE: M (about 7' tall)
LEVEL/X.P. VALUE: II | 35(50)
+ 3
DEITY: Semuanya
SAVES: 13.14.15.16.16
Lizard men are semi-aquatic,
breathing air but often (35%) dwelling totally
underwater and having caves which are not water filled in which they lair.
They are typically found in
swamps,
marshes, and similar places.
They band together in rough
tribal form. They are omnivorous, but lizard
men are likely to prefer human
flesh to other foods. In this regard they
have been known to ambush humans,
gather up the corpses and survivors
as captives, and take the lot
back to thier lair for a rude && horrid feast.
Advanced Lizard Men: About
1 tribe in 10 has evolved to a higher state.
These lizard men will dwell
in crude huts, use shields (thus armor class 4) and hurl barbed darts (3"
range, 1-4 points damage) or javelins
(1-6 HP damage) before closing with enemies.
In combat these advanced lizard
men employ clubs (treat as morning
stars). They speak their own language.
Tribal
Spell Casters : Shamen (C7 maximum)
OR witch doctors (C7 / MU2 maximum).
Not recommended for random encounters.
FREQUENCY: Rare
<(swamps, marshes, and similar places)>
FREQUENCY: Rare ([Temperate
Wilderness Swamp])
FREQUENCY: Rare
([Temperate Freshwater Surface], [Temperate Freshwater Depths])
FREQUENCY: Rare
([Tropical Wilderness Swamp])
FREQUENCY: Rare
([Tropical Freshwater Surface], [Tropical Freshwater Depths])
FREQUENCY: Uncommon ([Dungeon Level II])
I fear that all but the lizardmen
are unique to the AD&D game and can not
be properly replicated, as is true of the owlbear.
Blame me for that, even though
Terry Kuntz conceived the original model for the beholder
Lizardmen are in the Manamilia category and likely covered by the Travail therein.
Cheers,
Gary
Quote:
Originally Posted by Blair
Goatsblood
Mr Gygax
What would you be able to tell us about the inspiration and role of troglodytes and lizardmen?
Lizardmen I made up to add to
the list of humanoid monsters. They were added to the encounter mix to
provide another and different aquatic, marsh, or swamp peril.
Nothing more complex than that
Cheers,
Gary