Level: 3
Range: 2" + 1"/level of
caster
Duration: 1 turn/level of
caster
Area of Effect: 4" diameter
sphere
Components: V,S,M
Casting Time: 6 segments
Saving Throw: Neg.
This spell
requires a pinch of dust
thrown into
the air about the caster
and any object
(which will not be changed
in any way
by the spell) radiating
a dweomer at the
time.
When cast, the spell causes
many
magical
auras to flicker and dance
about from object to object
(including
creatures and areas with
large surfaces,
such as wells). The auras
are not visible
to the unaided eye (i.e.,
detect magic
or similar means must be
used), and
will not be seen by a creature
saving
against the spell or having
true sight). If
the spell is not saved against,
the auras
will totally confuse a detect
magic or
the like for the spell duration.
The
auras will not disappear
when touched,
but dispel magic will destroy
all auras
within its area of effect.
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