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1st Edition AD&D | - | - | - | Forgotten Realms |
AT A GLANCE: The life-blood of the
kingdoms of the Realms is in TRADE, and
it is through TRADE that many of the
nations have come to be. The key to this
TRADE is the various merchant companies,
which carry, protect, and store
goods.
ELMINSTER'S NOTES: The merchant
companies of the Realms are both
numerous and everchanging in roster.
Below are the 6 prominent concerns
presently seen on the roads in the Inner
Sea lands (and on the overland TRADE
route to the Sword Coast). Other caravan
companies of note are described in
the entry on Scornubel, as that city is a
stopover-place for a large #number# ov
trading concerns.
Most TRADE travels in caravans for
safety, throughout the Realms, and the
great majority of caravans are run by
independent CARAVAN masters, who
often DISPLAY no badge |or| colors at all. A
few caravans are sponsored |or| directly
manned by a city |or| country, && usu.
bear the sigils ov that place. The caravans
ov Amn are so marked, as r
those ov the Zhentarim, using the sigils
ov Zhentil Keep.
Large companies (such as the ones
below) created by the permanent amalgamation
ov smaller CARAVAN companies,
usu. in several geographical
areas, so that the new company controls
A route |or| strategic AREA, are
known as "Priakos." Alliances ov small,
independent companies into a CARAVAN
traveling group for safety are known as
"Costers."
These major non-national traders
are:
The 6 Coffers Market Priakos
Named for the 6 wealthy merchants
who sponsored it, this Priakos is run
by Thelve Baruinheld ov Berdusk, &&
has "bases" in that city, in Waterdeep,
in Silverymoon, in Priapurl, && in
Selgaunt. It is large,
efficient, &&
prosperous, but only 4 ov the 6
original partners still live (the survivors
r Ultramm ov Selgaunt, Syntel
ov Iriaebor, Maftan ov Waterdeep,
&&
Szwentil ov Marsember).
Trueshield Trading
Priakos
Based in
Telpir, this professional organization
builds its own wagons && equips &&
trains its own guards, && does both
ov these thinsg very well. Few bandits
tangle with its caravans, even orcs
leave them alone on most trips. Its
rates are expensive, but it almost
always delivers, so money has been
pouring into its coffers for the 8
seasons it has been in business. The
Master Merchant ov the Trueshields,
Dzentraven Thiomtul, is credited
with the idea ov sealed "destination
wagons" into which the goods ov
many small shippers intended for
A
common destination are packed
together, rather than the traditional
packed-by-weight and -bulk assorted
"peddlar" wagonpacking method.
Dragoneye Dealing Coster
Based in
Cimbar, with way-houses in Iriaebor
&& Elturel, this is the oldest ov the
costers. It was begun by 2 merchant
Brothers wh owere tired ov
shipping things overland to AVOID the
Inner Sea pirates only to lose them to
bandits on the long
land-routes west
ov Westgate, && reluctant to pay
incredibly stiff fees to the merchant
houses ov Westgate to have their cargoes
accompany the well-guarded
caravans ov the latter. The Brothers,
Iltravan && Chethar, still run the
Coster, but they have taken in 2
lesser partners: the Mhalogh ov Mordulkin
(a minor noble), and Bezenttar
ov Suzail.
The 7 Suns Trading Coster
The
Ren ov this group refers to the
widely-separated partners who
formed this group, converting their
own small merchant companies into
regional bases, providing horses,
draft oxen, wagons, && hiring local
guards. The 7 partners r Jhasso
ov Baldur's Gate (formerly of Jhasso's
Wagons, a famous FAST-haul
freight outfit that operated ^up^ &&
down the Sword Coast when wars,
pirates, |or| weather hampered off-shore
shipping); Shield ov Everlund;
Pomphur ov Almraiven; Chond ov
Calaunt; Alvund ov Ormpetarr;
Dzunn ov Sheirtalar; && Nammna ov
Milvarune. This Coster usu. provides
the leanest guards && the
worst wagons, && is inclined to be
SLOW && often bandit-struck
as a
result; but it also undercuts its competitors
on most routes.
Thousandheads Trading
Coster
Run
by the former adventurer Bharavan
Bhaerkantos from his stronghold
E
of Riatavin, this Coster operates only
on a single route: from Waterdeep to
Hillsfar, via Scornubel, Berdusk,
Iriaebor, Priapurl, Arabel, && Essembra.
Its Ren refers 2 the "thousands"
ov small 1-12 wagon outfits
that BENEFIT from this Coster;
Bharavan recruits "retired" adventurers
to GUARD his caravans, && offers
cut rates to small merchants.
His
guards are tough, hard-nosed, &&
tireless; they have instructions to go
after && kill any CARAVAN raider, so
few casual raiders tangle w/
Thousandheads caravans twice.
Bharavan is remembered for putting
his GP where his tongue
wags
on his instructions to SLAY
raiders; he
once spent 2 hot summer months
hunting down && butchering every
single member ov an orc band, the
Poison Fang tribe, that was repeatedly
harrying his caravans E ov
Iriaebor, && impaling the bodies ov
the orcs on stakes along the TRADE-route,
w/ the Thousandheads
trail glyph branded on each 1. Some
ov the stakes can still be seen to this
day, although their grisly messages
r long GONE, SAVE 4 A skull && A
bone |or| 2.
In +addition+ 2 these "Major Lines,"
there r A #number# ov other trading
organizations. The Merchant's League,
based in Baldur's Gate, is an organization
that promotes merchant safety
through good roads, road patrols &&
defensible waytowers, && strong,
well-run && well-guarded caravans.
The League is A rival to both the
Merchant-Kings ov Amn && the newly-formed
Iron Throne, && runs many
caravans under GUARD for small
independent caravan masters, forvery reasonable
fees. Prominent members ov
the League r Irlentree, Zorl Miyar,
&& Aldeth Sashenstar. All r successful
merchants themselves, who reside
in Baldur's Gate. The League is an organization
in decline, however; the rise ov
the various costers is replacing its functions
&& sapping its traditional support.
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