FR1 Waterdeep and the North
Advanced Dungeons & Dragons
Official Game Accessory


 
 
How to Use this Book
Chapter 1: An Introduction to the North
Chapter 2: An Introduction to the City of Waterdeep
Chapter 3. The City Wards
Chapter 4: Life in the City
Chapter 5: The Guilds and Factions of the City
Chapter 6: Noble Families of Waterdeep
Chapter 7: Selected NPCs of Waterdeep
Chapter 8: Beginning a Campaign in Waterdeep
Chapter 9: Adventures in Waterdeep
Map: The City of Waterdeep
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Map: Known Sewers
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Map: Basic Floorplans
FR0
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AD&D
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Virtual Fantasy


 
 

Chapter 2: AN INTRODUCTION TO THE CITY OF WATERDEEP +

Chapter 3: THE CITY WARDS +
 
 

Chapter 4: LIFE IN THE CITY +

Chapter 5: THE GUILDS AND FACTIONS OF THE CITY +
 
 

Chapter 6: NOBLE FAMILIES OF WATERDEEP +

Chapter 7: SELECTED NON-PLAYER CHARACTERS OF WATERDEEP +

Chapter 8: BEGINNING A CAMPAIGN IN WATERDEEP +

Chapter 9: ADVENTURES IN WATERDEEP +
 
 


3) The first FR story was written in 1967 by Ed, One Comes, Unheralded to Zirta. It involved Eliminster, Mirt, Waterdeep, and magical crossdressing. Ed was eight years old at the time.
- Realms and Remembrance, by Jeff Grubb

8) He also photocopied his original maps and sent them. I believe the original Realms map was on 24 8 ½ by 11 sheets of paper. The original map of Waterdeep was larger still, and ended up being the inspiration for the City System product. When we got the maps, we spent a day fitting them together. I colored the originals in with yellow (roads), green (forest edges) and blue (water edges) highlighters.
- Realms and Remembrance, by Jeff Grubb
<make a copy of this note in City System>

28) “Waterdeep and the North” was scheduled before we realized we would not have any room for “and the North” in the product. And as it was, we had to go to mouse type to fit in the Guilds. “The North” finally was addressed in “The Savage Frontier”.
- Realms and Remembrance, by Jeff Grubb
 


<bottom of this map is missing>

positions (or PRESENCE) of doors and windows, to
fit the known exterior and purposes of each
building.  Ground floor windows are usually
barred.  To avoid a "sameness" contributing to
boredom and too easy unlawful, undetected PC
entry and egress, DMs must vary floorplan
elements; use these examples as guides only.

CITY WARDS OF WATERDEEP

This map depicts the boundaries of the 7 districts of
the present City.  Many of its distances and proportions
have been distorted for clarity; it is not to scale.  DMs
should note t hat Watch patrols ignore ward boundaries
while actually on duty, but there are seperate on-duty
Watch officers in overall command of each ward.  This map
is also helpful as an aid to finding specific City addresses
given in the text.
 
 
 
 
 
 
 
 



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