Level: 4
Range: 2"
Duration: 1 round/level
of caster
Area of Effect: One creature
Components: V,S,M
Casting Time: 3 segments
Saving Throw: Neg.
With a
word, a gesture, and the
casting of a
small transparent colorless
gem of not
less than 50 gp value into
the air (where
it is consumed), the spellcaster
affects
any one target creature
possessing the
ability to phase-shift--become
astral ||
ethereal,
that is--within a 2" radius. (If
no such creature is present,
nothing
will happen and the spell
and gem are
lost.)
If the creature fails to
save vs.
spells, it is forced into
its opposite phase
and magically held there
for the duration
of the spell. An encountered
phase
spider, for example, that
was "in phase,"
physically attacking, at
the instant of
the caster's completing
the casting of a
phase trap, would be forced
"out of
phase," and thereby be rendered
unable to attack, until
the expiration of
the spell. If it were out
of phase (ethereal)
when affected, it would
be forced
back into phase, and be
vulnerable to
physical attack at normal
hit odds, until
the spell was exhausted.
This spell will affect creatures
employing
spells or natural powers,
and is effective
against blink and dimension
door;
halting creatures employing
either completely
and forcing them "into phase"
on
the Prime Material Plane.
Creatures who
can adjust the molecules
of their bodies
lose all such powers while
phase trapped.
These powers include the
xorn's and
xaren's pass through stone
ability, plus
the psionic powers of body
weaponry
etherealness, and dimension
door -- but
not dimension walk or abilities
that affect
the molecules of other things,
such as
molecular agitation and
molecular rearrangement.
After the expiration of a
phase trap spell, such powers
will return,
unless their own duration
had elapsed
while the phase trap was
in effect.
A target creature that is
plane shifting,
teleporting, or using transport
via
plants, phase door; or pass
plant spells
is unaffected, but a creature
in an
extra-dimensional space
of lesser, lim
ited extent (such as someone
embodied
in a rope trick spell or
a portable hole),
will be forced to appear
and remain on
the caster's plane for the
duration of
the spell.
Xorn and xaren, and any such
creatures
that can "phase" their way
through solid matter, save
versus this
spell at -2. Note that the
spellcaster
need not know or have seen
the precise
location of a creature,
or even be certain
of its presence, to affect
it. If more
than one eligible target
is within 2", the
phase trap will affect one
of them at
random--unless the caster
perceives
only one such creature before
or while
casting, in which case that
creature will
be affected.
A creature possessing the
potential to
become astral or ethereal
can be affected
by a phase trap if in range
when it is
cast. The affected creature
will be
unable to effectively exercise
such
powers until the spell wears
off --
regardless of how far the
creature
might move away from the
caster. If the
affected creature is a spellcaster
with
an astral spell, for instance,
the spell
cannot be used while the
victim is phase
trapped -- and any attempt
to do so will
ruin and waste the spell.
If the affected
creature tries to use oil
of etherealness
or any other phase-shifting
magical
item, the magic will have
no effect until
the duration of the phase
trap expires.
A creature on the Astral
Plane when
the phase trap is cast saves
versus this
spell at + 1; a creature
on the Ethereal
Plane or the Prime Material
Plane saves
at normal odds.
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