Level: 7
Range: Touch
Duration: Special
Area of Effect: Special
Components: V,S,M
Casting Time: 2 rounds
Saving Throw: None
To bring about a sacred
link, a cleric must hold in
his or her hands the two
objects to be
linked, and then cast the
spell.
The two
items must be fashioned
of the same
material(s) and be roughly
the same
size; they cannot be living
creatures;
and ideally they will be
nearly identical
(i.e., matching swords,
scrolls, statuettes,
etc.) The sacred link spell
causes
an invisible magical bond
to be created
between the two items; both
will radiate
a very faint dweomer, and
although
the link is not a tangible
pathway or
thread that one can follow,
what happens
to one item will also happen
to the
other, even if they are
separated by
myriad planes or any distance.
The link lasts until one
of the items is
destroyed (or until a dispel
magic is cast
upon one of the items, which
negates
the link). For instance,
if a map or scroll
is sold to an enemy and
the match for it
is retained by the cleric,
his or her temple,
or even another being, several
days
after the sale this being
could burn his
or her copy'and the enemy's
copy
would also be consumed,
regardless of
its location or situation.
(If the map was
buried or underwater, no
flames would
occur, but the map or scroll
would still
turn to ashes and be destroyed,
in unison
with its burning twin; on
the other
hand, if the enemy's copy
is in a backpack
or on a desk with other
papers, its
immolation could well ignite
other, adjacent
flammable materials.)
By means of this spell a
weapon can
be damaged or destroyed
by affecting
its twin--or conversely,
any item could
be improved by plating with
gold,
adorning with gems, or careful
carving.
This spell can be used to
link magic
items, and thus, re-charging
or activating
one would identically affect
the
other--but there is a 3%
cumulative
chance per use of the link
(which is
involuntary and not under
the control
of the cleric or another
being; one cannot
choose to have one action
duplicated
in the twin item, and another
not)
that one of the items will
shatter or
explode, discharging all
of its functions
or charges and ending the
link.
MC: The two items,
the cleric's holy
symbol,
and a strand of fine wire,
human hair, || spiderweb.
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