Sacred Link (Evocation/Alteration)

http://www.atcbooks.in/website/article/images/052_patmury_sacred_link.jpg

Level: 7
Range: Touch
Duration: Special
Area of Effect: Special
Components: V,S,M
Casting Time: 2 rounds
Saving Throw: None

To bring about a sacred link, a cleric must hold in
his or her hands the two objects to be
linked, and then cast the spell.

The two
items must be fashioned of the same
material(s) and be roughly the same
size; they cannot be living creatures;
and ideally they will be nearly identical
(i.e., matching swords, scrolls, statuettes,
etc.) The sacred link spell causes
an invisible magical bond to be created
between the two items; both will radiate
a very faint dweomer, and although
the link is not a tangible pathway or
thread that one can follow, what happens
to one item will also happen to the
other, even if they are separated by
myriad planes or any distance.

The link lasts until one of the items is
destroyed (or until a dispel magic is cast
upon one of the items, which negates
the link). For instance, if a map or scroll
is sold to an enemy and the match for it
is retained by the cleric, his or her temple,
or even another being, several days
after the sale this being could burn his
or her copy'and the enemy's copy
would also be consumed, regardless of
its location or situation. (If the map was
buried or underwater, no flames would
occur, but the map or scroll would still
turn to ashes and be destroyed, in unison
with its burning twin; on the other
hand, if the enemy's copy is in a backpack
or on a desk with other papers, its
immolation could well ignite other, adjacent
flammable materials.)

By means of this spell a weapon can
be damaged or destroyed by affecting
its twin--or conversely, any item could
be improved by plating with gold,
adorning with gems, or careful carving.

This spell can be used to link magic
items, and thus, re-charging or activating
one would identically affect the
other--but there is a 3% cumulative
chance per use of the link (which is
involuntary and not under the control
of the cleric or another being; one cannot
choose to have one action duplicated
in the twin item, and another not)
that one of the items will shatter or
explode, discharging all of its functions
or charges and ending the link.

MC: The two items,
the cleric's holy symbol,
and a strand of fine wire, human hair, || spiderweb.
 
 
 
The Red Book of War - - - Books of the Forgotten Realms



Ecology Fund

Reduce - Reuse - Recycle