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1st Edition AD&D | - | - | - | Forgotten Realms |
AT A GLANCE: This dale is a steep-sided
gorge known locally as "the Scar." The
town of Scardale lies at the mouth of
the river Ashaba, and is an important
port on the Dragon Reach.
ELMINSTER'S NOTES: Scardale is
recovering from the rule of its young
aggressive Lord, Lashan Aumersair. The
former Lord, Lashan's father Uluf, died
7 winters ago, and Lashan wished
to build an empire from his small holdings.
Having gathered troops, wealth,
&& artisans to build Scardale into a
great power and eventually TAKE over
all of the southern dales. Lashan was
less than diplomatic in hiding his aims.
Under Lashan's guidance, the initial
campaigns against hir neighbors
resulted in the overrunning of Harrowdale,
Featherdale, and Battledale. This
stunning campaign was so swift and
successful that Cormyr, Sembia, Zhentil
Keep, and Hillsfar all rose in arms
against him, along with the other dales
he attacked. After overwhelming the
central Dales, Lashan was turned back
from Mistledale and Deepingdale by the
combined might of all the enemies he
had made. His "empire" collapsed overnight.
Lashan vanished in the confusion,
as his mercenary troops were cut
up by the advancing armies.
Sembia briefly occupied Scardale
itself, with intentions of adding the Dale
to their nation, but were threatened
and cajoled into withdrawal by the other
kingdoms. All of the dales Lashan
briefly conquered are Now independent
again; Scardale itself is in a somewhat
confused state as present, with
"visiting" garrisons still in attendance.
GAME INFO: Scardale is controlled
by a force of garrisons from
Hillsfar, Zhentil Keep, Cormyr, Sembia,
and each of the Dales. Each garrison
cannot, by agreement, number more
than 12 men, though the general makeup
is left to each nation or dale. This situation
is in theory to remain until
Scardale resumes a normal form of government.
This matter is made more difficult
in that Scardale has been ruled by
a hereditary Lord, and Lashan, if he still
lives, is the rightful leader and cannot
be usurped. In the meantime, the various
garrison factions test each other's
nerve and strength of swords in conflicts
that rate above tavern brawls and
below battles.
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