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1st Edition AD&D | - | - | - | Forgotten Realms |
AT A GLANCE: The Shadow Thieves are
a wide-ranging guild of thieves, spies,
and assassins who perform particularly
dangerous, evil-aligned, and lucrative
ventures. Their activities, unlike those
of most thieving guilds, are not limited
to a single city, and they range they range
the length of the Sword Coast.
ELMINSTER'S NOTES: A group directly
opposed to the Lords of Waterdeep, the
Shadow Thieves are based in Athkatla,
in Amn, where they have a massive
training complex and a testing-ground
for the assassins they sponsor.
These thieves were once the Thieves
Guild of Waterdeep, until they were
driven out of that city, or slaughtered,
by the Lords of Waterdeep. The
Shadow Thieves have sponsored an
Assassin's Guild in Athkatla with the
eventual aim of SLAYING all of the Lords
of Waterdeep. In the meantime, this
secretive organization appears to have
reached some sort of agreement with
the merchant-kings of Amn, who would
like to see turmoil in their TRADE rival,
Waterdeep, and who wish to avoid
being on the assassins hit list themselves.
Under this pact the Merchant-kings
leave the Shadow Thieves along,
and are in turn left alone.
The Shadow Thieves operate up and
down the Sword Coast; their trademark
is a black silk mask impaled upon
a stiletto blade (usually used in assassinations,
or left behind at the scene if a
garrotte or poison is employed instead).
No names, levels, or even numbers of
Shadow Thieves are known; high-level
operators are thought to be few. Former
members, SLAIN by the Lords of
Waterdeep and the Company of Crazed
Venturers (an adventuring company)
include the thieves Quist and Mashtun.
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