A of E: 1 person
CT: 1/6 segment
This person-affecting
cantrip causes a brief,
violent jerking force to
act upon a body
portion or limb of a subject
creature.
This force has little strength,
but may
serve to cause a running
being to stumble
or turn about, or cause
someone to
fumble or drop small objects
such as
keys, material components,
gems,
coins, and the like. A saving
throw (of
the subject, vs. spell)
determines
whether such objects are
actually
dropped, or a fall or mishap
actually
occurs--or whether the snatch
merely
delays the subject for 1-3
segments.
In
no case can successfully
snatched
objects be animated or conveyed
magically
by the caster; the snatch
is a brief
tug, not an unseen servant.
C: The caster
hisses softly at the subject
being (who
must be within 4" of the
caster--within
1" if the caster is a 0-level
apprentice),
and simultaneously makes
a jerking
motion with a hooked finger,
visualizing
the location and precise
direction of
the desired snatching, to
enact the cantrip.
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