Level: 8
Range: 0
Duration: Special
A of Effect: Sphere about
caster, of 1" radius per level
Components: V,S,M
Casting Time: 1 turn
Saving Throw: None
This rare
and powerful magic does
not come into
operation until another
spell is cast
within its area of effect.
When that
occurs, a
huge, shining wheel or vertical disc of glowing white light
will
instantly appear (some inches
above
any ground or floor that
was there at
the time of casting, or
is there at the
time of activation) where
the caster
stood while casting the
engine (even if
that spellcasting occurred
centuries
before). It will begin to
turn, with a gentle
rushing noise, and will
absorb the
energy of all spells cast
within its area
of effect--so that they
are wasted and
do not work, but serve instead
to
power the turning wheel.
The wheel
does nothing except turn,
light up an
area, and benefit magic-user
and illusionists
with a curious side-effect:
Its
sound and energies and magical
concentration,
and spell
memorizing times
for spellcasters who study
within its
area of effect are halved.
Once activated,
an engine will not disappear
until
dispelled; if starved for
magical energy,
it will merely turn more
and more slowly,
and gradually grow dim,
until it
hangs motionless, translucent
and
ghostly.
A spell engine cannot be
dispelled by
dispel magic (which it will
absorb), nor
affected by normal weapons
(which
pass through it as though
it does not
exist). A wish, limited
wish, or alter
reality spell, properly
worded, will
destroy it, as will contact
with any magical
item or artifact--which
causes a
magical explosion doing
1-20 points of
damage to all within 1--
(1-8 to those
from 1" + to 2" away), and
destroys a
magical item; an artifact
must make a
saving throw. If such an
artifact is not
destroyed, there is a 75%
chance that it
will be shifted (with or
without any
creature wielding it) into
another plane
of existence.
Magic mouths, glyphs, symbols,
and
protective circles or other
runic magics
will not be affected by
a spell engine;
thus, a doorway can be guarded
by a
symbol, and a spell engine
cast in front
of the doorway will prevent
the symbol
from being dispelled. Detect
magic will
reveal the presence and
shape of an
unactivated spell engine;
the wheel is
typically 12' in diameter
and 2' thick,
standing upright on edge,
although it
will grow marginally larger
if charged
by many spells and the surroundings
permit such growth (its
area of effect
remaining unchanged). It
is often cast
in a narrow passageway before
a door.
Until activated, the wheel
of a spell
engine has no physical existence
and
cannot be touched. A disintegrate
spell
will have no effect on an
unactivated
spell engine, but it will
destroy an activated
spell engine, with an explosion
identical in effect to that
caused by contact
between a spell engine and
a magical
item or artifact. Note that
a spell
engine's area of effect
extends through
rock and void alike in a
perfect sphere;
it cannot be easily avoided
by use of a
passwall, dig, or phase
door. Living
creatures not possessing
magical items
can pass through the area
of effect of
an active spell engine without
effect; it
does not "drain" spells
from minds.
Inactive spell engines cannot
be contacted
by a living creature, magical
item, or artifact, and thus
cannot be so
activated; nor will the
presence of a
functioning spell, psionic
effect, or
magical item function activate
a spell
engine--it is only the actual
casting of a
spell that activates the
engine.
MC: A small disc of fine,
polished ivory, bone, shell, or marble;
a drop of water or one of
the caster's tears; and
a gem (any type) of at least
1,000 gp value.
Sabirine's Specular | - | - | - | Books of the Forgotten Realms |
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