|
|
|
|
|
|
|
|
|
|
[Rest + Study/prayer && meditation]
<>
Spell recovery, whether cleric/druid
or magic-user/illusionist, requires about the same period of time.
In order to pray and meditate
for a new spell to replace one used,
or in
order to study and memorize such a spell,
it is
necessary that the spell-user
REST and revitalize
his or her mental faculties.
Whether one or more spells
are to be regained,
the minimum
time required for complete rest (usually sleep) is that required for the
highest spell to be recovered.
Minimum REST periods are
shown below:
SPELL LEVEL | 1-2 | 3-4 | 5-6 | 7-8 | 9 |
Time | 4 hours [4] | 6 hours [6] | 8 hours [8] | 10 hours [10] | 12 hours [12] |
Thus, if a cleric or magic-user
needs only memorize first or second level spells,
he or she need only sleep
for 4 hours and will then be able to memorize or regain as many such spells
as he or she is normally entitled to.
On the other hand, if the
character in question also wished to include a seventh level spell,
rest time would be 10 full
hours, even though but a single seventh level spell were to be thus regained,
while half a dozen second
level spells were also to be regained.
[S]
Once rested, an additional
one-quarter
hour [0.25] per level of spell must
be spent in study/prayer and meditation in
order to memorize/acquire the ability to cast each spell.
<table idea : FR : Full
Recovery>
<MU1, 0 spells left :
4 hrs, 15 min>
<MU2, 0 spells left :
4 hrs, 30 min>
<C1.1, 0 spells left
: 4 hrs, 15 min>
<C1.1, 0 spells left
: 4 hrs, 30 min>
<C1.1, 0 spells left
: 4 hrs, 45 min>
<table idea : LR : Level
Recovery>
Q: Can a magic-user
fill a higher-level
spell slot with a lower-level
spell?
For instance, can a magic-user
memorize
fireball
instead of a fourth- or
higher-level spell?
A: No. Spells can't
be switched except
under certain special circumstances,
such
as the use of a Rary's
mnemonic enhancer
or Mordenkainen's lucubration
spell.
(139.66)
Q: How often can a
character go to
sleep and then regain his
spells?
Does a character who goes
to sleep
retain any uncast spells?
A: A spell-caster
can go to sleep at any time
(after the proper study
or prayer) and
regain his spells, even
if it isn't "bedtime."
We suppose that insomnia
could strike a
character who sleeps too
often, but this is
up to the DM. Sleeping does
not cause a
spell-caster to forget his
spells.
(154.96)
ADQ: I am curious
as to whether a
magic-user can duplicate
use of the
same spells per day, i.e.
memorize the
same spell twice as if it
were two different
spells.
ADA: Yes, this is
possible, but make
sure the magic-user counts
each spell
separately on his/her list,
and does not
simply cast the same spell
twice.
(Polyhedron #13)
Handy Haversack wrote:
Hi Gary,
Another AD&D question to interrupt your editing work (heck, asking it is interrupting my editing work, so it's a win-win!):
In your games or in your original conception of the rules, did you intend that MUs and clerics could only rest and recover spells once per day, or did you allow them to cast their spells and then rest for four hours (or however long was needed) and, provided this time was uninterrupted, rememorize their spells? That is, can that spell memorization rest be done a couple of times a day or ONLY at night and ONLY once per day for the next day's spells. The PHB implies the latter, while the DMG implies the former. Thanks, as always, for your time.
HH (Michael)
Very busy indeed...
Spell-caster resting to recover
spells was contemplated to occur once per day, just as one normally sleeps,
but (light) condition/time of day is not
a factor.
The once per 24-hour period
is the measure.
In haste,
Gary
ScottyG wrote:
Gary, would you let a spell
caster memorize their daily spells in chunks, or is it all at once?
For example, could a druid
memorize predict weather, cast it, and then based on that decide to memorize
call lightning or some other 3rd level spell?
Scott
Hi Scott,
Abslutely all at once is
the intent for all spell-casters memorizing spells.
After having their mind
refreshed by rest they must needs read or prat to store away all the spells
they are sble to choose to remember for a time until
activated.
Cheers,
Gary