Spendelard's Chaser
(Necromantic)

Level: 4
Range: Touch
Duration: 1 turn/level of caster
Area of Effect: (One creature)
Components: V,S,M
Casting Time: 8 segments
Saving Throw: None

Explanation/Description: This spell
negates the adverse effects of all drugs
(including alcohol) in the recipient creature.

Dexterity and mental impairments
are instantly "cured," leaving the
recipient clear-headed and free of pain,
able to undertake complex tasks requiring
intense concentration, such as
spellcasting.

The pain of even mortal
wounds will be removed, although the
chaser in no way heals any damage
extant in mind or body. If the condition
has not righted itself by the time the
spell wears off, its effects will return.

But natural body processes continue
while a creature is under the influence
of the chaser; so that a hangover or other
temporary discomfort may well vanish
before the spell expires. The chaser
will have no effect on insanity or magical
conditions (such as feeblemind), but
does give a + 4 saving throw versus any
poisons present in the recipient at any
time while the spell is in effect. (If a saving
throw versus the poison has already
been failed, application of the chaser
will permit a second, unmodified saving
throw; it will not be at a +4 bonus, but
will not have any subtractions either.)

MC: A drop of holy water,
touched to the tongue or skin of the recipient (the spell may be cast on oneself).
 
 
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