Level: 4
Range: Touch
Duration: 1 turn/level of
caster
Area of Effect: (One creature)
Components: V,S,M
Casting Time: 8 segments
Saving Throw: None
Explanation/Description:
This spell
negates the adverse
effects of all drugs
(including alcohol) in the
recipient creature.
Dexterity and mental impairments
are instantly "cured," leaving
the
recipient clear-headed and
free of pain,
able to undertake complex
tasks requiring
intense concentration, such
as
spellcasting.
The pain of even mortal
wounds will be removed,
although the
chaser in no way heals any
damage
extant in mind or body.
If the condition
has not righted itself by
the time the
spell wears off, its effects
will return.
But natural body processes
continue
while a creature is under
the influence
of the chaser; so that a
hangover or other
temporary discomfort may
well vanish
before the spell expires.
The chaser
will have no effect on insanity
or magical
conditions (such as feeblemind),
but
does give a + 4 saving throw
versus any
poisons present in the recipient
at any
time while the spell is
in effect. (If a saving
throw versus the poison
has already
been failed, application
of the chaser
will permit a second, unmodified
saving
throw; it will not be at
a +4 bonus, but
will not have any subtractions
either.)
MC: A drop of holy
water,
touched to the tongue or
skin of the recipient (the spell may be cast on oneself).
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